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Photon Mapping
It is becoming my arch rival, and quick. I think it is ridiculous to have to wait 6 hours for some decent lighting that covers the entire bsp. Is there anyway possible to speed it up just a little? The part that takes the longest is rasterizing.
If not, :(. That is completely stupid. I mean, I leave my computer for 3 hours to see if I can't make some progress, to find that when rasterizing has gone from a rate of 1 % a minute, to a rate of 1 % every 4 minutes. Again, it is simply ridiculous, to me.
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Re: Photon Mapping
Maybe it's your computer?
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Re: Photon Mapping
What quality setting are you running it at? If it's not your final build of the map I'd try bumping it down a couple notches since the quality won't matter as much if it's just for your own purposes.
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Re: Photon Mapping
My computer isn't high end, nor low end. I still think that it is ridiculous to have to wait that long. I read in another topic that, yes, it really does take long. I guess I am just angry at the fact that I could get a decent lightmaps from CE in about 1 minute, and now I have to wait 6 hours.
[edit] I did this one at draft high. It looks like total crap. You can't see hardly anything. That's why the photon mapping system isn't practical in my eyes. You can't knock the quality down much without most of the map going black.
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Re: Photon Mapping
Relax, I will soon get my bsp extractor for halo 2 to work on h2v bsp tags and have it extract the bsp Lightmap UVs so you can bake lighting onto the map in mental ray which is 20x faster, with 20x better quality. I have other things for h2v to work on first though.
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Re: Photon Mapping
Jahrain, I sent you a PM. Hope you respond.
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Re: Photon Mapping
srry dude i dont know what to do
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Re: Photon Mapping
Photon mapping is awesome, your box just sucks :P
The lighting in Halo 2 is far better than in Halo 1, so that just might explain why it takes longer. Also, when you're a company making tools for your own internal use (which is what the tools were originally made for), you don't worry about how long it's going to take on a mid-range PC to run lighting; you have high-end machines dedicated to that task.
Nick
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Re: Photon Mapping
I had never asked why it takes so long (sorry if it sounded like I did). I had simply asked if there was a way to make the process go just a little bit quicker.
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Re: Photon Mapping
Just use Example's lightmaps.
It's all even brightness, but your map is there.