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Breakable Surfaces?
I looked in the h2vek help file and couldnt find anything..
I want to create breakable surfaces like glass, and also a trap door... I was wondering if this is done by materials or object naming?
Like how in Zanzi the glass is breakable, or the little posts around the turrets are breakable. Since we cant create scenery as of yet that I know of, is this possible and howso?
thanks
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Re: Breakable Surfaces?
Make it exactly like in CE.
Name the material with a "%-" on it. (eg: "Glass%-")
That would make a two-sided breakable glass pane.
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Re: Breakable Surfaces?
Actually since we have Physics now, do it the cool way.
Instanced Geometry.
Look it up in the help file
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Re: Breakable Surfaces?
ok thanks, so after reading instanced geometry in the help file, i basically just did what lightning said to do, add %- in front of the name of my object..
Im gonna try that out, if its not going too good im gonna try this prefix instead of -
$
Physics Object Prefix
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Re: Breakable Surfaces?
The help file describes how Zanzibar pulled it off too.
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Re: Breakable Surfaces?
really? I must have missed that.. will look again, especially since what i just tried didnt work, the %-.....
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Re: Breakable Surfaces?
You name the material "%-", not the object.
Object: %glass
material: "Glass%-"
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Re: Breakable Surfaces?
With different permutations.
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Re: Breakable Surfaces?
The process is actually really easy! I am uploading a video to youtube of it in my map. All you have to do is what it says in the help file, minus the "g h" crap.
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Re: Breakable Surfaces?