"no lights found - no photons to cast - no light to map!"
Well, I need to do some lightmaps and it gives me this error:
Code:
no lights found - no photons to cast - no light to map!
The only way I can get my map into Sapien is by using example's lightmap, except the sky is completely black when you try. For some reason, it can't find the sky. I have properly referenced my sky in my scenario tag, and my sky faces assigned to the "+sky" sub-material.
Re: "no lights found - no photons to cast - no light to map!"
bump. anybody? this is urgent :saddowns:
Re: "no lights found - no photons to cast - no light to map!"
I've never had this error.
Have you gone through just trying to re-export your file from the ground up? (Merge the geometry into a new scene, then attach to a new b_levelroot)
Re: "no lights found - no photons to cast - no light to map!"
Re: "no lights found - no photons to cast - no light to map!"
I really have no clue where else to go with this.
Re: "no lights found - no photons to cast - no light to map!"
Lights just took a look at my max file... I was naming the box beside the submaterials, not the submaterial itself >.>
I feel so stupid...
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