Re: Vertex Normal Invalid!
Is something incredibly huge, or incredibly small? Is there a vertex somewhere where it would make a face extremely weird looking or cause adverse effects? Why don't you post a picture of "object #5?"
Re: Vertex Normal Invalid!
If you would like further assistance, I'd be willing to look at your Max files, too.
Re: Vertex Normal Invalid!
vertex normal facing the wrong way? Try unifying normals.
Re: Vertex Normal Invalid!
*shrug* I'd get rid of those numbers in your folder names for starters just because halo hates numbers like that...
Re: Vertex Normal Invalid!
http://www.megaupload.com/?d=HLGIHABK <--- there's the .max
Go nuts.
And, yeah, unifying normals didn't even kind of work, instead it just put a bunch of inward facing stuff outward.
As for unusually placed vertecies, I don't think there's anything unusual, but I do have a few things on very small scale. One pistol and one grenade compartment, to be exact.
EDIT: Numbers in the folder names haven't been a problem before, so I'm not worried about that
EDITEDIT: I'll just keep subdividing the room until I narrow it down. Someone else figures it out before me, please say something
Re: Vertex Normal Invalid!
Quote:
Originally Posted by
Evil_Dude
Aww, looks like I have a reason to get max 9 now... :(
Re: Vertex Normal Invalid!
Hmmm... Here's something interesting. After detaching more and more of the room, I've discovered that the problem is, in fact with the pistol/grenade pannel. I dunno what I did, but I've managed to create little "ghost faces"
http://img264.imageshack.us/img264/3186/crapnh8.png
I have 4 faces selected (I did a drag select over that tiny exposed line segment after hiding the surrounding faces), but no normals are showing, despite the visualize normals being turned on. It appears to be a triangle defined by two points. Very strange. I think my original strategy applies to this situation. Nuke that entire panel and start over, this time being more careful how i extrude edges, and weild verticies.
Re: Vertex Normal Invalid!
Try using vertex edit more often. You can use target weld, and the weld options to a very great advantage.
I've actually been using Vertex mode more than ever now (in editable poly), just because it saves me time, and allows me 100% more freedom with detail.
Re: Vertex Normal Invalid!
I think for me, it's just a matter at getting better at modeling as a whole. Thing is, I'm trying to replecate the pistol racks shown in this picture, but I'm working with a surface which is neither completely vertical, nor square. I'm not sure where my next move is, but I'll figure it out.
http://img410.imageshack.us/img410/7974/crapsd5.png
I guess my pistols and nades will remain on the floor for now. This distresses me greatly.
If only TheGhost's script could recognise invalid faces and omit them from the .ass file... (hint, hint?)