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Modeling Tutorials
Hey, I was wondering where I could find some good "Halo" modeling tutorials. Like the "proper" and or "organized" way to make hills and terrain, caverns, (and make them fairly low poly) basic rules and tips for base/building modeling (the building I make don't look forerunner at all), and other general Halo map making "rules" and guidelines.
EDIT
Whatevs, I'm gonna hijack my own topic. What do these errors mean?
ERROR: collision bsp3d is too big (bunch of random numbers)
and it told me that I have 192 open or degenerate edges. I can't find the open edges (cus I made my map sloppy and I suck), so does that mean I can't compile my map correctly?
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Re: Modeling Tutorials
Have you checked out firedragons tutorials? Fixing open edges is piss easy, convert to mesh then go to vertex mode then go to close edges (or some thing like that) this will then show you where they are, you can then undo and make proper polys yourself :)
Firedragons tuts are on halomaps just to let you know
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Re: Modeling Tutorials
thanks, these are actually pretty good. :P Exactly what I was lookin for.
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Re: Modeling Tutorials
Too bad one just is a walkthrough of a box map and the other has no voice. And then the one with voice is 500 MB.
Although the PDF is good.
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Re: Modeling Tutorials
oh, i just went to the tutorials section on this site, thats where I found his. a lot of good stuff on there.