whats the tool command for sound compileing. im useing wav cause its easyest format to create.
every time i try i get a weird error and it exports an empty file
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whats the tool command for sound compileing. im useing wav cause its easyest format to create.
every time i try i get a weird error and it exports an empty file
This didn't require a thread seperate from your other one.
Also, http://gbxforums.gearboxsoftware.com...3&postcount=45
ok so my attempt at this is failing. here is the 2 commands i tryed. one exports a file that has no sound in gasme and no sound block of data in guerilla.
the other causes a error.
and the botom that shows the window with the info for the sound i saved. im pretty sure its in the right format. so idk why i cant get this to work.
http://www.freewebs.com/infernosk8terstuff/wtf.PNG
edit: i updated the picture it had the wrong version of the sound format. update page to see the new picture.
usedthe app. seemd to work but it didnt export any files.....
wtf?:confused:
^^It saves to sounds/music i believe
i believe tool only works when compiling mono or stereo 22,050khz, 86kb/s. Or else anything else i have tried fails.
this works every time. I save with wavepad, and type (using weapons/smg/sounds/fire.wav (@22,050khz stereo) for example)
tool sounds weapons/smg/sounds ogg 45000
if it was mono, it would be:
tool sounds weapons/smg/sounds ogg 22050
im running a search over my tags list... ill see if its hter
nope. ill try that wavpad tomarow.
All source sound effects need to be in uncompressed PCM format, and saved as WAV files (like what you did there). It looks like you have a bad sampling rate. Delete the blank tag and recompile, but read this first:
- Impulse sound effects (gunshots, impacts, etc that would originate from an object) should be mono, 16-bit, 22KHz, and compiled into XBox ADPCM or standard ADPCM format (use "none").
- Dialogue should be mono, 16-bit, 44KHz, and compiled into oggVorbis format.
- Music and ambient (background) sounds should be stereo, 16-bit, 44KHz, and compiled into oggVorbis format.
When compiling, you do not need the ".wav" extension. Tool only looks for and compiles ADPCM Wave files. I also hear Goldwave is a good editor.
2 things:
OGG dll fixes and compile with OGG compression (those are wav files not ogg!)