[SCRIPT] Campaign + UI Source Scripts
Code:
__________________________________________ _____________________________
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| - Zteam PRESENTS - | C T R L A L T D E S T R O Y |
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| Release Name: Campaign & UI Map | C H O K I N G V I C T I M |
| Script Source Data | |
| Release Date: 08-12-07 | S H A D O W S P A R T A N |
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|CREDITS|
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| * Any of the people listed below have contributed to the release in some way. |
| |
| -- CtrlAltDestroy |
| +-- Team lead |
| +-- Support |
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| -- Choking Victim |
| +-- Script research lead |
| +-- Programming support |
| |
| -- ShadowSpartan |
| +-- Programming lead |
| +-- Script research support |
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| -- Kornman00 |
| +-- Help |
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|NOTES|
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| * The scenario (a10, a50) tags included fix the duplicate recorded animations, camera |
| points, and cutscene flags that prevent the compiling of scripts in these two maps. |
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| * These scripts have been tested for the most part, though there is a possibility that |
| not *all* the problems have been eliminated. If you encounter one, please contact us |
| with details about it. |
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|ENJOY!|
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DOWNLOAD: http://www.mediafire.com/?d26sn2ehwrnjm4h
Merry [early] Christmas from Zteam. :)
EDIT: Also, props to Soldier of Lite for help as well.
Re: [hax] Campaign + UI Source Scripts
Re: [hax] Campaign + UI Source Scripts
Re: [hax] Campaign + UI Source Scripts
Re: [hax] Campaign + UI Source Scripts
Quote:
Originally Posted by Choking Victim
script types:
0000 - startup
0100 - dormant
:ssh:
:3
Re: [hax] Campaign + UI Source Scripts
;) thats our little secret patrick. Also i was expecting a flood of posts, i guess no one really visits this section much.
Re: [hax] Campaign + UI Source Scripts
I think after a while of not releasing them, they gave up.
But do not fear! They will come shortly (give a hour/day or two)
Also, Thanks, and Merry Holidays Zteam! :D
Re: [hax] Campaign + UI Source Scripts
A thing i found:
When I opened up A30.map, and tried to compile scripts, it gave me a error stating that cliff_right_fort_second_floor was not a valid trigger volume. When i looked, the trigger volume I found was cliff_right_fort_second_floo
:lol:
Re: [hax] Campaign + UI Source Scripts
Re: [hax] Campaign + UI Source Scripts
...Yeah, no-one posts any decent map(s) anymore...so, it's kind of making CE un-inhabited again.
Anyway, this is awesome. Thanks for the scenerios you guys. Still looking forward to your new and compiled content. :)