Re: Metroid Online Presents: Critical HDD Failure
Quote:
Originally Posted by
odseraphim
Also, the intro from Super Metroid shows the Metroid in a lab, in a glass container, surrounded by dead scientists and computers. :confused2:
I believe he was speaking of the landing site after Ceres. Of course, you could easily adapt the SM title screen by having a metroid in a lab, in a glass container, surrounded by dead multicolored Samuses. :v:
Re: Metroid Online Presents: Critical HDD Failure
Off topic: Ohh god mr. Ifafudafi your sig is just awesome +rep
On topic: looks god cant wait for the final release (im a big metroid geek :p)
Re: Metroid Online Presents: Critical HDD Failure
Quote:
Originally Posted by
p0lar_bear
Remember when making suggestions, people:
UI.map can have absolutely no model_animations.
For something like a Metroid floating in a jar, you could probably create the illusion with animated textures.
Re: Metroid Online Presents: Critical HDD Failure
With animated textures, is it a possibility to make the Original ring have
1. Moving clouds?
2. Pulsing blue lines in the metal design?
Thats two things I always thought would sex up the UI for the original theme.
Re: Metroid Online Presents: Critical HDD Failure
Quote:
Originally Posted by
Heathen
With animated textures, is it a possibility to make the Original ring have
1. Moving clouds?
2. Pulsing blue lines in the metal design?
Thats two things I always thought would sex up the UI for the original theme.
Clouds in the skies are done with animated textures.
And anything else done in shaders is allowed; the blue lines are an illumination map on a shader_environment.
Re: Metroid Online Presents: Critical HDD Failure
i wunna see some maps. where are the maps seraph???
LOL!
~Scoob
Re: Metroid Online Presents: Critical HDD Failure
Quote:
Originally Posted by
Scooby Doo
i wunna see some maps. where are the maps seraph???
LOL!
~Scoob
I dunno sc00by, why don't you show the nice people? :haw: