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Re: Seven ate Nein...
so...lemme get this straight...
With Open Source of Halo 1. We could actually put in things like rag doll effects, in-game microphones, matchmaking, a successful version of dual wielding weapons with/without that ther complications of script, new and improved custom recorded animations, and even create completely new tags that were never possible to make before?
Anymore possibilities, people?
:awesome:
Oh, and will this also work for Halo PC? or just CE?
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Re: Seven ate Nein...
Ide assume so for the majority of above, except Mic's Ragdoll and possibly Matchmaking.
Isnt this basically turning HCE into a game that has an SDK kinda like Hl2?
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Re: Seven ate Nein...
Ya, the Mics, Matchmaking, and Ragdolls are farfetched. Ragdoll maybe, but the other two, definitely not.
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Re: Seven ate Nein...
Yeah, its pretty much like the SDK for HL2.
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Re: Seven ate Nein...
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Re: Seven ate Nein...
Will I be able to theoretically create my own shaders? From what I have read the answer is yes, at least for the tag part, but will I have to do any coding to get them to work properly?
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Re: Seven ate Nein...
What I'm most interested here is if we can get working bump maps onto objects and actors. I'll admit that I don't know shit about coding, but theoretically the code's already in there for environment shaders, so from what I can tell, you could get it into the game itself.
Or am I just horribly misunderstanding the point here?
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Re: Seven ate Nein...
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Re: Seven ate Nein...
Are we able to edit existing tagclasses? For Example, if I wanted to add a flag to the vehicle tag to define a boarding seat?
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Re: Seven ate Nein...
I should hire my uncle to write some stuff in c++ for me when this comes out..He's hardcore..