Re: Open Sauce Ideas thread
Quote:
Originally Posted by
KiLLa
Well excuse me for not hanging on every word typed..
Could have just explained the meaning, ina non assfaced like manner :)
Or you could've just read it normally in the first place and I wouldn't have said it in an assfaced manner :)
Re: Open Sauce Ideas thread
Quote:
Originally Posted by
p0lar_bear
The problem there is making all the source images in the first place. Why dump each frame of a video into an image to be compiled back into a pseudo-video, when you could just transcode the video to a different format and be done with it?
I think I kinda get your point there, but as I said I think some video editing software can export all the frames for you easilly enough. Using actuall video files would probablly be easier for users as you say but in answer to your question:
Quote:
Why dump each frame of a video into an image to be compiled back into a pseudo-video, when you could just transcode the video to a different format and be done with it?
it is so you can just put the .bitmap tag in the current background image slot, which if this:
Quote:
Originally Posted by
p0lar_bear
Would it also be possible to make models animate in the UI? Right now, if you place a biped or animated scenery into a UI, it will freeze in place. I had to make scenery versions of the Chief and Spark with a fixed pose for my Library UI.
can't be fixed could be used to replace an actuall bsp background with a "video clip" without the need for an .os_ui_widget_definition tag type. Of course I know nothing about actually coding anything for open sauce so I could be completly off track there.
Also, you said about the movie clip (not implemented) type in ui_widget_definitions, any idea what the game model (not implemented) type would have done? And is there a difference between the implemented types, especially coloumn list and container types, anyway? (other than the main menu widget exceptioning if you pick the wrong one).
EDIT: Just calling attention to the fact that I've added yet another idea to my main ideas post, I hope no posts before that get deleted and mess up the link.
Re: Open Sauce Ideas thread
Quote:
Originally Posted by
Delta4907
Or you could've just read it normally in the first place and I wouldn't have said it in an assfaced manner :)
..who are you again?
oh, an asshole who loves to troll for responses..
Anywho, would animations that actually relocate the bipeds position be possible?
Like what would be used to make lunging possible, or even like dodging or rolling..
Re: Open Sauce Ideas thread
Quote:
Originally Posted by
Rhydgaled
I think I kinda get your point there, but as I said I think some video editing software can export all the frames for you easilly enough. Using actuall video files would probablly be easier for users as you say but in answer to your question: it is so you can just put the .bitmap tag in the current background image slot, which if this:
can't be fixed could be used to replace an actuall bsp background with a "video clip" without the need for an .os_ui_widget_definition tag type. Of course I know nothing about actually coding anything for open sauce so I could be completly off track there.
Even with something that would dump the movie into a series of images, think of the resources needed to run it? I would imagine a bik file would be much smaller and less intensive than a series of DXT1 textures.
Quote:
Originally Posted by
Rhydgaled
any idea what the game model (not implemented) type would have done?
More than likely like how you can see your player model in Halo 2 and 3 menus. However, I see no easy way to make that work; you'd need to grab your profile's colors, and then apply it to the color change of the model in real time when you change colors in the menu.
Re: Open Sauce Ideas thread
Quote:
Originally Posted by
KiLLa
..who are you again?
oh, an asshole who loves to troll for responses..
What are you talking about? All I did was answer your question, and apparently it was in an "assfaced manner", albeit you could've read it right the first time, which is why Korn typed it in his post, so you would read it and know what it meant..
Re: Open Sauce Ideas thread
Re: Open Sauce Ideas thread
I Have an idea:
In the original campaign scrips, printing certain things will make the game exit and go to another mode. For instance, at the end of the last level, there's the command "Print("creadits")" -something like that. And it causes the game to go into the credits. Something similar happens for the beggining bungie movie and the ui wait screen movie. It would be great to have something where you can build these functions in OS to play movies.
Re: Open Sauce Ideas thread
^
(play_bik [file])
do it.
Re: Open Sauce Ideas thread
Quote:
Originally Posted by
VickJr
I Have an idea:
In the original campaign scrips, printing certain things will make the game exit and go to another mode. For instance, at the end of the last level, there's the command "Print("creadits")" -something like that. And it causes the game to go into the credits. Something similar happens for the beggining bungie movie and the ui wait screen movie. It would be great to have something where you can build these functions in OS to play movies.
(print) functions in the scripts were put there simply for debugging purposes. The credits call is hardcoded; happens when (game_won) is run on d40.map.
Re: Open Sauce Ideas thread
Make it so I can have water planes at two different heights please. kthnxbai