Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Let me see the script. I think I know why.
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
http://screenshot.xfire.com/screensh...2b53832bba.png
</beta>
Maps still broken. I'm going to try 1 more time.
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
doors worked fine for me and most of people I guess, but tele didn't..
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
You need to find the actual cause of it working periodically. I think its to do with player indexes, but that doesnt help knowing it. Remove some other scripts and retest, we need to see if its error with scripts or if the server is just under too much load and spazzing out. (Which I think latter is happening)
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Doors worked for me sometimes. I was warping in the server too much to actually play the map - kept warping off the edges while driving and walking. I warped through the panic door at one point too :\
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Everyone back on AIM and xfire. There is going to be a retest. Talk to yohan about it.
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
I wanna test, aaahh :ugh:
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Ok, in the end, its still not ready but progres ve been made, it seems the randm tele are working now, thanks to Chris idea and to inferno.
doors and shileds seems to work, maybe not 100% sync.. not sure.. what do you say guys?
there still some duplicated vehicle problems apprently..
+ some little things I'll talk with inferno..
so not yet done, but positive. :)
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now