Re: [WIP] Gridlock (56k beware, 1920×1128 pics within)
How'd I miss these?
Quote:
Originally Posted by
W1zard
Hey this topic still alive?
I've been playing (and modding for lulz) the map, but I can't help but notice too much "empty" spots, the biggest tripwire was one hallway which was completely stripped of anything interesting

and
http://i36.tinypic.com/34is4li.png
How about adding some beams, wires and other interesting objects to make it less blant? It'll also automatically means more texture work, but hey it's worth it, I'd gladly help you with it if you want
Yeah, that's actually why I'm back in Max once more: There are LOTS of places which NEED detail. I'm working on bringing said detail into the map.
Quote:
Originally Posted by
MissingSpartan7
from the pictures the map looks a little dark, maybe needs a new sky
perhaps similar to the night skies in odst (if you can find someone to make it)
I have a new sky. It is sexy. Let me finish sealing up this build so I can run radiosity and show you it.
Quote:
Originally Posted by
Ro0ster
I am liking it, though there are some bad UVs I can see here and there, but overall its great. I really like that new area where the memorial was.
What's that I spy in the train track? I fly in there in dev cam and noticed there is a big room. What's that for?
One word: Griflock.
See if you can find the other easter egg, as well. It's nearby.
Re: [WIP] Gridlock (56k beware, 1920×1128 pics within)
get rid of the modeled letters in the Clearview Mall sign, or at least make them less OMFG EXTRUDE 'cause as is it makes it hard to read.
Re: [WIP] Gridlock (56k beware, 1920×1128 pics within)
Re: [WIP] Gridlock (56k beware, 1920×1128 pics within)
Gridlock isn't quite dead yet.
Before I put this next build ingame, I'm trying to try to make it at least as aesthetically pleasing as the map threads which are pushing 100 pages. A lot of time has been spent on "Mombasa Streets" as well as a lot of time in "Terminal" and "Ivory Tower", marking my first foray into playing Halo 2 in about 2 years.
While I'm disappointed that I don't have any renders to show you (cleaning up the texture work on 'em, first), I do have a couple major changes I'd like to address:
1. The "Train Station" you've known and hated has been torn down and a better one put in its place. I've listened to all the bitching about it in the quick-crit thread, so I made a new station entirely, one that ISN'T destroyed and has a flowing, wave-like style to its exterior.
It's actually quite pretty, IMO. For those who are curious, my Easter Eggs over there are untouched.
2. Blue base has been UVW unwrapped into a single texture instead of the clusterfuck it was. :woop:
While I'm at it, I'm taking care to spice up some visually uninteresting areas of the base with cool-looking stuff (and 1 Nazi Zombie reference). Unfortunately, the area in the picture above is currently still boring as hell. I don't know what to make it into, quite simply.
The map won't ship that way, but for the next few screenshots it will probably be boring still.
Re: [WIP] Gridlock (56k beware, 1920×1128 pics within)
Sweet I can`t wait till the next build!
Re: [WIP] Gridlock (56k beware, 1920×1128 pics within)
I just spent 29 minutes making a render, then I noticed that 4 polygons were the wrong color, so I had to fix them and make the render again.
FML.
Re: [WIP] Gridlock (56k beware, 1920×1128 pics within)
After I got done making this render, I noticed ANOTHER rouge batch of polygons.
FUCK YOU ROUGE POLYGONS!
...They're mocking me...
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Re: [WIP] Gridlock (56k beware, 1920×1128 pics within)
You know, your map could also be a great FireFight map for CE...just a suggestion. ;)
I'm still eagerly awaiting this build though.
Re: [WIP] Gridlock (56k beware, 1920×1128 pics within)
I have plans for Gridlock, don't worry. ;)
Though they didn't involve Firefight until right now, when I thought about it...
E: Woot! 77 open edges!
I LOVE open edges!
Re: [WIP] Gridlock (56k beware, 1920×1128 pics within)
The HUD is very nice and flashy, love it. Though the map geometry really could use some re-doing. It seems messy and hastily done without much shaping or thought put into the detailed bits.