Re: Okay Mother Cluckers...
Fuck. Well I need to rotate the skybox about 120 degrees...
How does I do this?
Re: Okay Mother Cluckers...
Just extract the model, rotate it, and make sure the regions and materials are fine.
Re: Okay Mother Cluckers...
Inferno:
Will be at dad's around 3:00 Pacific.
Then I'll make your edits, because I'll have my source files and Photoshop.
Re: Okay Mother Cluckers...
Alright. Until then I will be working on a Christmas release of some sorts. And going to get my parents some gifts and stuff.
Re: Okay Mother Cluckers...
no leaked spv2 content in it? awww
Re: Okay Mother Cluckers...
Quote:
Originally Posted by
SnaFuBAR
no leaked spv2 content in it? awww
Pshhhhhhh zteam ripz are better. Everyone knows that.
Re: Okay Mother Cluckers...
Quote:
Originally Posted by
Con
Just extract the model, rotate it, and make sure the regions and materials are fine.
You obviously don't know what GBX importer does to material libraries.
:saddowns:
It hurts.
Re: Okay Mother Cluckers...
Yeah, GBX model importer hates skies, from my experience.
Re: Okay Mother Cluckers...
That sky has at most 6 materials. Suck it up :|
Re: Okay Mother Cluckers...
Quote:
Originally Posted by
Con
That sky has at most 6 materials. Suck it up :|
Every poly is assigned to 1 or 2. I have no idea how to fix it.