Re: Noobie Tip: Don't release your first maps
Quote:
Originally Posted by
Polamee
:words:
I kind of agree with this guy to an extent. You can't really make any money out of modding Halo, so you might as well do it for fun. I'll tell you, when I figured out how to modify weapons and how they acted in Halo PC with HHT, I shat a brick and was so fuckin' happy. I posted a video here, but I knew it didn't sync over the net well so I didn't post a map (Anyone remember m00kgulch? lolz). I knew it was just another BG mod, so that's another reason I didn't post it. However, I learned from that how to modify weapons, and here I am doing a UT2004 TC with some of the most unique weapon tagging I personall have seen so far for the Halo engine (not to stroke my own ego, I've just honestly never seen too many impressive, out-of-the-box weapons in any of the maps I've downloaded).
However, Modacity is a place for quality mods, and box maps are a bit common. I'd say releasing a box map to your friends is as far as you SHOULD go, then work on better material that would be more worthy of releasing, IE unique weapon modifications. Learn some stuff in MAX, swap out some weapons, animate some stuff, stuff like that. Don't expect your very, very first mod to be something that will impress. Think of it as a learning experience.
Also, Snaf, when he say "did something new" I think he meant for that individual person, not something completely unique in the community.
And in my honest opinion, telling someone how absolutely god-aweful shitty their first mods are will do nothing but discourage them. It's like someone getting told they aren't good enough for a position they're applying for that they really want. That would make ANYBODY feel like shit, I'll tell you that from a first hand perspective
You are right in the sense that his mod is nothing too unique, but really I think this guy has potential if he learns enough about the tools... hell, one day he could probably pull off some stuff like that crazy ass Danger Canyon SP mod we saw a while back.
Re: Noobie Tip: Don't release your first maps
There's different groups of CE modders/mappers, each with their own views on what makes CE worth it. It's wrong to argue which view is right or wrong. The problem is, where do we draw the line? Obviously the line is in different places according to personal standards, and some standards will be higher than others. It's not a question of what makes a quality map. That's subjective. What it comes down to is a personal sense of accomplishment, as I said in post 1 of this topic. Do you feel that you finished this map to completion? Do you think it's 100% worthy?
Re: Noobie Tip: Don't release your first maps
Quote:
Originally Posted by
t3h m00kz
You are right in the sense that his mod is nothing too unique, but really I think this guy has potential if he learns enough about the tools... hell, one day he could probably pull off some stuff like that crazy ass Danger Canyon SP mod we saw a while back.
Ahem....
Anyway, the GHp dangercanyon mods weren't even original. Gamgodlazy just ripped off some one else's map, and added in new H2 ripped AI and stuff like that.
Enough of advertising my maps.
Right. I have to agree with you guys that some maps are not worth uploading, but what's the problem with that? Just don't download maps you don't think are worthy enough.
Re: Noobie Tip: Don't release your first maps
Stop trying to prove this thread wrong, please. You're just digging yourself in deeper.
Re: Noobie Tip: Don't release your first maps
Quote:
Originally Posted by
Polamee
Ahem....
http://forum.halomaps.org/index.cfm?...&topicID=24087
This should put a stop to people calling me a noob who makes stupid MP AI mods. (this map is SINGLE PLAYER)
Though the startup cutscene is crap. The rest of the levl is pretty fun from the feedback I've been getting.
Anyway, the GHp dangercanyon mods weren't even original. Gamgodlazy just ripped off some one else's map, and added in new H2 ripped AI and stuff like that.
Eh you interpreted all those flaws I pointed out as "pretty fun"? Sorry man but if I found myself releasing stuff like that I'd, well, do something that isn't pretty to myself.
MP AI mods or Single Players MP-map AI mods, there isn't a big difference.
The Dangercanyon maps at least felt somewhat finished, your "beta" is far from finished...and the beta excuse is just lame. There were things in your map that clearly illustrate that you, the creator, didn't even take the time to test the map yourself decently.
Re: Noobie Tip: Don't release your first maps
Right.
I shall now quit posting in this thread in fear of causing any more trouble.
Re: Noobie Tip: Don't release your first maps
Quote:
Originally Posted by
Polamee
Ahem....
http://forum.halomaps.org/index.cfm?...&topicID=24087
This should put a stop to people calling me a noob who makes stupid MP AI mods. (this map is SINGLE PLAYER)
Though the startup cutscene is crap. The rest of the levl is pretty fun from the feedback I've been getting.
Now you're getting bad feedback.
Re: Noobie Tip: Don't release your first maps
Quote:
Originally Posted by
Polamee
Ahem....
Anyway, the GHp dangercanyon mods weren't even original. Gamgodlazy just ripped off some one else's map, and added in new H2 ripped
Exactly.
Quote:
Ahem....
http://forum.halomaps.org/index.cfm?...&topicID=24087
This should put a stop to people calling me a noob who makes stupid MP AI mods. (this map is SINGLE PLAYER)
Though the startup cutscene is crap. The rest of the levl is pretty fun from the feedback I've been getting.
Oh right, I remember this map. It showed some degree of effort but I remember there being lack of direction, checkpoints that wouldn't work, and cameras moving through walls. Single Player bots/maps is a step up from Multiplayer bots/maps though.
Re: Noobie Tip: Don't release your first maps
I was simply proving that I Sp mod. Nuff said
Re: Noobie Tip: Don't release your first maps
This isnt the time or place for that though.
I'm locking this, I see no more room for discussion here about the topic, unless Con feels otherwise.