Re: [WIP] Gridlock (56k beware, 1920×1128 pics within)
nice work mobster, i fired up a old build to dick around and liked the layout. hopefully this makes a big splash for CE (being ODST themed and all)
Re: [WIP] Gridlock (56k beware, 1920×1128 pics within)
Quote:
Originally Posted by
SilentWindPL
The HUD is very nice and flashy, love it. Though the map geometry really could use some re-doing. It seems messy and hastily done without much shaping or thought put into the detailed bits.
but i love detaills :C
as for the hallway, add some fundamental pillars in it, like those mineshaft pillars, a bit more modern concept though but that style imo
Re: [WIP] Gridlock (56k beware, 1920×1128 pics within)
still think cov energy sheilds should be scenery to allow more control over placement
Re: [WIP] Gridlock (56k beware, 1920×1128 pics within)
Unfortunately, making them scenery presents problems with collision and such. I really don't want to have Warthogs glitching through that.
Re: [WIP] Gridlock (56k beware, 1920×1128 pics within)
Quote:
Originally Posted by
MissingSpartan7
still think cov energy sheilds should be scenery to allow more control over placement
Actually, including them in the bsp gives you the best control over placement.
Re: [WIP] Gridlock (56k beware, 1920×1128 pics within)
Why is the city rusty? It got hit by a explosion.
:raise:
Re: [WIP] Gridlock (56k beware, 1920×1128 pics within)
that and why are the roads melting
Re: [WIP] Gridlock (56k beware, 1920×1128 pics within)
Quote:
Originally Posted by
Inferno
Why is the city rusty? It got hit by a explosion.
:raise:
...I can't believe I never thought of that.
Quote:
Originally Posted by
Ganon
that and why are the roads melting
They aren't melting, although I am retexturing them for the 3rd time.
Re: [WIP] Gridlock (56k beware, 1920×1128 pics within)
Quote:
Originally Posted by
English Mobster
They aren't melting, although I am retexturing them for the 3rd time.
its not the textures (well it kinda is), its more of how there actually modeled that make them look melting in a lot of places, especially on curves and ramps you just model them really weird.