Re: [WIP] GuiltySpark (formerly HaloBot)
Maybe. Biti knows about this stuff, I could ask him, but don't get your hopes up. I've got bigger fish to fry. Also, I hope you guys don't mind but the app is 1.08 only ATM. I figured a lot of people use the 1.08 exe for opensauce and use version changer like I do.
Re: [WIP] GuiltySpark (formerly HaloBot)
If someone is willing to give me a 1.08 exe I'd be happy to use it with VC.
Re: [WIP] GuiltySpark (formerly HaloBot)
Re: [WIP] GuiltySpark (formerly HaloBot)
iirc I had an executable from some app maker (possibly bitidork) that allowed you to run multiple instances of the game.
Re: [WIP] GuiltySpark (formerly HaloBot)
Con, couldn't this be easily ported to H2X since you can send inputs through network (debug), and theres even an application to play Xbox 1, with a 360 controller connected to the PC, so you could use that to create the paths.
Re: [WIP] GuiltySpark (formerly HaloBot)
H2V is what it would be ported to if anything imho.
Re: [WIP] GuiltySpark (formerly HaloBot)
xbox7887 and I developed an application (.NET based) which lets you control H2X from your computer. I think that's what he's referring to.
All you would need at 15 modded xboxes and 16 instances of this app and you got yourself a lan party :downs:
Re: [WIP] GuiltySpark (formerly HaloBot)
Quote:
Originally Posted by
Kornman00
xbox7887 and I developed an application (.NET based) which lets you control H2X from your computer. I think that's what he's referring to.
All you would need at 15 modded xboxes and 16 instances of this app and you got yourself a lan party :downs:
Exactly what I was referring too, could even be possible with halo 3 and a Jtag console. Also, this app uses XYZ cords from the player in the game, which can easily be read from the memory using this app, thing is I have no idea how to do it, im just sure its possible in case you ever feel like porting it.
Re: [WIP] GuiltySpark (formerly HaloBot)
Maybe I can make GS run in a mode where it accepts messages from another app which feeds it game data. Korn's app would have to relay the information back and forth between h2x and GS. Another thing I could do is have it load up process names and addresses from a file on launch with a specific argument. This file's information could override the built-in Halo information and potentially allow this app to work with any FPS you wanted, provided you have the addresses.
Re: [WIP] GuiltySpark (formerly HaloBot)
Quote:
Originally Posted by
Freelancer
iirc I had an executable from some app maker (possibly bitidork) that allowed you to run multiple instances of the game.
Could you upload that for me. I would luv to run 15 instances of halo and joining some random guys server 15 times.