Rooster, the sky i was having issues with was a skybox i was fucking around with. The one in mombassa is oooold.
and CV, i havent fixed it yet, havent had time as of late.
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Rooster, the sky i was having issues with was a skybox i was fucking around with. The one in mombassa is oooold.
and CV, i havent fixed it yet, havent had time as of late.
Hey WOL, I'm working on that stuff on page 92, what do you want the poly limit to be on the scenery?
That is of course, if you don't mind I contribute something to this.
Edit:
Well... got this done today... dunno what everyone will think, but there's always room for improvement.
http://img520.imageshack.us/img520/7...mpstersiw2.jpg
Poly counts in order from left to right:
669, 634, 789
Wow that looks great. I love it.
Consider including bits of peeled-back metal or debris around the broken bin. Holes don't just "happen".
Looks great, except for the crack, which looks pretty unconvincing. Instead of having a crack, why not have it overflowing or on its side missing a few wheels and dented a bit?
Change the break in the last one to a more torn, bent-inward (since the hole was probably caused by a large explosive projectile) look, rather than a sort of shattered look. Metal doesn't shatter like that. And add something sticking out of the first one, to justify the lid being open like that.
basically what they said about the hole...
I decided to scrap the hole:
http://img89.imageshack.us/img89/371/dumpstershq4.jpg
http://img207.imageshack.us/img207/5...sangle2mv6.jpg
Any better?
how did the stuff get out of the third one?