Thanks. :D I'm working now to get all 4 platforms updated. Shouldn't take long, all I have to do is get them positioned and attached, then change 2 of them to have blue lights.
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Thanks. :D I'm working now to get all 4 platforms updated. Shouldn't take long, all I have to do is get them positioned and attached, then change 2 of them to have blue lights.
Did you make that light texture your self or what? I like it :)
No, I didn't. It's a cropped version of the light strips textures. There's a large yellow/orange light (depending on whether it's the blue or red lights) at the end of the strip texture which not a whole lot of people use. I was looking for a cool one, and decided to crop that. Glad you like it. : )
Looks great!
Becoming quite a work of art.
Well then. It appears that the map does not want to compile. Am I just screwed, or is there some way around it?Quote:
Couldn't read map file './toolbeta.map'
culling uncompressed model vertices...done
WARNING: 26 clusters in structure_bsp levels\precipice\precipice have no background sound or sound environment.
culling uncompressed structure bsp vertices...done
culling uncompressed model animation data...done
building predicted resources for structures...done
structure bsp 'levels\precipice\precipice' is 19.34M
tag headers and names are 0.21M
streaming model vertex and index buffers...done
streaming tags...........................done
writing vertex and index buffers...done 7.81M
writing tags...done (2738 tags for 5.74M)
tags are 2.08M too large for structure bsps (5.74M+19.34M>23.00M).
### FAILED TO BUILD CACHE FILE.
Cache pack file bitmaps hits: 952 for 56.05M
Cache pack file bitmaps adds/misses: 98 for 17.68M
Cache pack file sounds hits: 672 for 10.70M
Cache pack file sounds adds/misses: 28 for 2.15M
Cache pack file loc hits: 104 for 0.22M
Cache pack file loc adds/misses: 0 for 0.00M
Edit: Even toolio, the hacked tool doesn't compile it. Lol.
it appears you have too many tags.
Ah, you're indeed right. I thought it was the structure itself, but it's the tags. I'll go in and delete any I'm not using.
Damn, I can get it to within 1.57 Mb by deleting unused tags, but the structure bsp is almost 20 mb by itself. Wait a sec, aren't there maps much larger than this? Like the SP maps? How can they compile?
It compiles with that, but still crashes. Isn't it a hard-coded limit?
It's just frustrating to have a limit on the structure. It either means I have to do a LOT of optimizing, which wouldn't be such a bad idea anyway, or I can't make everything that detailed.