The texture on the blinking light doesn't go dark when the actual light flickers.
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The texture on the blinking light doesn't go dark when the actual light flickers.
Attachment 1862
Meh.
yea, what Corndogman said, other than that it looks spiffy. I also didn't like the way the water sounds were done, like... is there a way to just have a volume falloff? It sounded more like when you got to that area the water "started" and then when you walked away it "ended"
Also, camera was uncomfortably close to the ground for most of it.
As for that blinky light thing, if you setup your blink for the light in Kismet, you can wire in a Material Instance Actor to be effected by the same stuff as the light is. If you setup the Material Instance properly then you can get it to animate the emissive channel (or emissive power?.. it's been a while) at the same time as your point light is animated.
Can you have custom FP weapons in UDK? I know you can have custom bipeds, but are custom weapons even possible? Same goes for vehicles.
Of course. Everything is possible with the UDK lol.
Hell, Borderlands runs off the UDK, and that game has 902384 weapons haha.
You don't "mod" the UDK, it's designed to create a game with... so if you're making a game, you sure as hell aren't going to be using Epic's art in your game.
PP-2000 for University assignment. Got a turntable video rendering of both weapons.
I fail at texturing :( And the stock is completely wrong. The module is only Introduction to 3D Modelling, if you see what other people with now experience are making then this will pass with flying colours.
Diffuse Map
Bump Map
Spec Map
Opacity Map
All at 2012 x 2012 or something like that, we were given a set resolution.
http://img690.imageshack.us/img690/7...trender4k1.jpg
http://img96.imageshack.us/img96/867...trender4k2.jpg
http://img408.imageshack.us/img408/2...trender4k3.jpg
http://img593.imageshack.us/img593/6...trender4k4.jpg
How simple is it to use in comparison to CE? Not as in similarities, but as in usability.
I pretty much suck at perspective drawing, also this bolt has nowhere to recoil into, and the barrel looks like it's bent.
http://i.imgur.com/XQyRK.jpg
Don't fret about it. If you redesign the bolt itself, it could work. I can actually make what you have right there work in my head. That perspective is actually pretty good.