Re: Open Sauce Ideas thread
Quote:
Originally Posted by
chrisk123999
object_cannot_take_damage
Would this be used in the same format as a kill script?
A la:
"object_cannot_take_damage (unit (list_get (players) <playerindex>))"
E: Tried the above, it works but seems to randomly switch the invincible person if the person selected to be invincible leaves or gets unit_kill'd. Need something that works on a single person.
Re: Open Sauce Ideas thread
Quote:
Originally Posted by
paladin
Brents doing that for Quo, one water plane is jsut gonna be a really nice texture.
Bump maps on scenery?
so I was right? Damn!
Re: Open Sauce Ideas thread
In regard to this post I have decided to go through and edit my main ideas post (this one) to add some numbering to make it easier to comment on everything there. I also decided to try to suggest some alternatives, based on prior comments. Also before passing judgement on the feasibility of the ideas (particularlly .bik and animated.bitmaps) please see the debate between me and Polar Bear (on pages 9 and 10 I think.)
EDIT:
Just a quick question which might not be Open Sauce related at all. If you use an XBOX controler (probablly would happen with 360 controllers too) the prompts say "Press button1 to Pick Up Flamethrower" instead of showing which button like this "Press X to Pick Up Flamethrower" or "Press D-Pad up to activate Flashlight". What are the .input_device_default tags and what do they do? could they fix this problem? Just having text like I have would be sufficent, the actuall bitmaps for each button (found in the pickup icons bitmap) are not so important, but if we could use those it would be even better. So, can you do this with .input_device_default tags? or if not can you do it with Open Sauce?
Re: Open Sauce Ideas thread
Just a heads up, you have #6 twice (but two different suggestions.)
This has been suggested, but widescreen resolutions?
Re: Open Sauce Ideas thread
Is it possible to use Open Sauce to make a built in version changer? That way there is no reason not to use Open Sauce for SPV2...
Re: Open Sauce Ideas thread
Quote:
Originally Posted by
=sw=warlord
Kornman, would it be possible to make the light from the sun a dynamic light? because if i remember correctly the bumpmapping in halo only works with dynamic lighting and radiosity is not dynamic.
quotin dis.
Re: Open Sauce Ideas thread
Quote:
Originally Posted by
=sw=warlord
quotin dis.
Dynamic lights don't cast shadows, not to mention they're not exactly performance friendly. You'd be stuck with a fullbright, laggy level.
Re: Open Sauce Ideas thread
High Res UI graphics please, Also the gubbin attachment idea.
Re: Open Sauce Ideas thread
Quote:
Originally Posted by
Malloy
High Res UI graphics please, Also the gubbin attachment idea.
Yeah, the ability to increase the visible bounds of widgets from 640x480 up to anything would be awesome. Well, especially if you can have it scale the higher res bitmaps down from a large one. That way, you could have a widescreen UI starting at 1920x1080 that downscales to all other widescreen resolutions, and another for standard aspect ratios.
Re: Open Sauce Ideas thread
Then i'd 'Jizz in my pants'