Re: [WIP/Service] Cerebrum CE
On the topic of medals, depending on where we calculate them, we may have make a client-side application that creates an overlay and displays medals as you get them. This depends on us pushing the medal calculation into Synapse, though, and puts pressure on km00. Still working out how to reliably send the message to the client (probably going to have a **SERVER** message sent to just the given player, then our little third-party app will read the incoming chat looking for the right message). Anyway, just a little fun thing to make the experience more Halo 3-esque.
e: Also, made some progress on the Cerebrum landing page. Sometime this week I need to break it down to parts (header, footer, push the CSS into a separate file, etc.) and get the basic game viewer done. Hoping to have "Cerebrum Lite" up by the 5th.
Re: [WIP/Service] Cerebrum CE
Quote:
Originally Posted by
AdmiralBacon
On the topic of medals, depending on where we calculate them, we may have make a client-side application that creates an overlay and displays medals as you get them. This depends on us pushing the medal calculation into Synapse, though, and puts pressure on km00. Still working out how to reliably send the message to the client (probably going to have a **SERVER** message sent to just the given player, then our little third-party app will read the incoming chat looking for the right message). Anyway, just a little fun thing to make the experience more Halo 3-esque.
e: Also, made some progress on
the Cerebrum landing page. Sometime this week I need to break it down to parts (header, footer, push the CSS into a separate file, etc.) and get the basic game viewer done. Hoping to have "Cerebrum Lite" up by the 5th.
Actually, I'd leave all medals to Cerebrum. We can modify, add, and remove medals that way. If we let Synapse do this, then we create a mess of things. Also, it creates a mess with the chat text.
Re: [WIP/Service] Cerebrum CE
If you list what medals and achievements you want to include it would make it easier for people to make the icons for them.
Re: [WIP/Service] Cerebrum CE
Quote:
Originally Posted by
AdmiralBacon
@Sel: Welcome to the party.
I think my post might have shut up that slayer kiddy too :rolleyes:
Re: [WIP/Service] Cerebrum CE
I figured out a way to simulate a polar array in photoshop :)
http://img4.imageshack.us/img4/7636/doublekill.png
So you're just wanting recreations of these kill medals, and all the other stuff original?
Edit:
Here's another
http://img5.imageshack.us/img5/139/hammerfist.png
Also knowing what kind of stat tracking will be possible would be nice, because I'm not sure this one will be:
http://img14.imageshack.us/img14/3514/shieldsh.png
For having your shields at less than 50% for 60 seconds.
Made it last night before going to bed at around 3 am.
Re: [WIP/Service] Cerebrum CE
Re: [WIP/Service] Cerebrum CE
Would it be possible to have a matchmaking (webpage based?) system for teams of people, like company of heroes or the console halo games(Do they have this?).
It would be quite nifty for people seeking to play another team of people, if it was active enough and such.
Re: [WIP/Service] Cerebrum CE
I'm not sure I understand what you mean by that, but if you are talking about a web page you can view that will list who you can play, then I highly doubt you'll see anything like that.
We can't do a matchmaking system like the kind you see in Halo 2/3 without an external app written which the client would have to run, and a server-side app for all the matchmaking-specific servers. There would also have to be an extensive backend setup for this. It could, in theory, happen, but it is such a long shot away. Also, it would probably have as many people searching for a match as you do with Halo 2 Vista. It's easier to just join a half full to almost filled server.
Re: [WIP/Service] Cerebrum CE
I was thinking something along the lines of an automatch system, using the -connect argument modification to direct players, or teams to a server.
I don't know how the fuck this shit works though so don't look at me :X
Re: [WIP/Service] Cerebrum CE
Alright, guys, made some more progress on Cerebrum, probably a good time to start working on the game viewer now...
@MrBig: We don't track shield status. It would be a bit too much for the dump file to handle.
@Sel: We have plans for a sort of matchmaking system, but it's rather complicated and won't happen until late in the year.
@Ducky: Most of the medals are easily identifiable, and we don't want to take that away by replacing things like Double Kill with a completely different icon. This extends to most of the other medals as well. We will still have some of our own, though, but most of them will be from Halo 2 / Halo 3.
@Jcap: I can see why having Cerebrum do it would be "better" in that respect, but I can offer one suggestion: we can write a "medal rules" file that can be propagated to Synapse servers. All of the medals can be descrbied by various criteria, and Synapse can just intrepret the rule file as such. Say, we have three types of medals: incident medals, spree medals, and multikill medals. Beyond that we have criteria like weapons, relative directions, time frames, etc. We can then recalculate once at Cerebrum to verify that the server didn't have a different ruleset (and even if it did, we don't care, we'll use ours). I just think that giving players a live view of their medals will enrich the experience.