Re: The Upcoming: Halo Reach
Watching GTTV and seeing some more gameplay...it seems the animator (I believe it's a new guy) has really cleaned up some things and I'm actually mostly satisfied with them now. Pistol reload is still more 'realistic' and not Halo-ish in my tastes so I don't exactly like it, but most everything else looks pretty nice.
Re: The Upcoming: Halo Reach
tbqh I didn't like the pistol's reloading animation very much, thought it was far too smooth
But those particle effects. I need to get my hands on Reach's theater :pcgaming:
Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Ifafudafi
tbqh I didn't like the pistol's reloading animation very much, thought it was far too smooth
Well if you watch the Unto the Breach ViDoc you can see the pistol reload's alpha where it's very very jolty and horrible, but it seems he's just edited and updated them throughout the time.
Not exactly a bad idea, everyone gets to see and critique the animations/their concepts instead of using placeholders, so it's kind of a plus side.
Re: The Upcoming: Halo Reach
The pistol animation is definitely better since the Alpha footage we saw, I think I can live with how it is now, I'm just more bothered about the Shotgun...maybe we just didn't see enough of it, but it seemed to have a really minimal and weak looking animation, maybe it will look better once we get it in our hands on May 3rd.
Re: The Upcoming: Halo Reach
You know what's awesome? The Public Beta goes live on my last day of school for this semester.
Re: The Upcoming: Halo Reach
Wanna hear something even cooler than that?
I have shit tons of work and probobly won't be able to play it! :neckbeard:
Also, the shotguns firing animations look retarded tbh.
Re: The Upcoming: Halo Reach
Keeping in mind the guy still has maybe 6 or so months, I'd say the shotgun isn't fully done yet and like I said he probably made all the animations in a basic form and is now slowly editing them up to release, adding his new experience and such that he's learned to them.
I did the same thing with Duce for MPG3 and the pistol, I animated some basic ones and gave them to him to replace HDoan's and see if people liked mine. Then based on feedback I received I changed them around and gave edits here and there until Duce got the final set he has now. Given, that was in a matter of about 2-3 weeks though ^.^
Re: The Upcoming: Halo Reach
I doubt it. The Halo 3's animations didn't change very much since the Beta, aside from adding the equipment drop, and one or two nearly unnoticable tweaks. Not only that, but the FP animations are probably not the most important thing for them to worry about right now. Remember when the Halo 3 beta came out and theater mode didn't have any of the features the final game did? It was probably because they hadn't touched on it yet. We have no idea how polished or done the, say, campaign, custom games, or anything else not in the Beta is. They could be completely done by now, or they could be far from it. The final game doesn't come out for a while, and we don't know how swamped with other, more important stuff they are.
Also, MPG3 is irrelevant. Development for a mod or a map is much, much different than development for an actual game. Modding, for Halo at least, is as simple as is placing custom content, models, bitmaps, animations, etc into a pre-set template. Bungie actually developes and engineers the template, engine, and everything else, as well as everything I've listed. They don't just mess around with tool, sapien and geurilla. Coding is a huge part of their, and any game developers job, and there's alot more that can go wrong than just a badly placed thumb or a bland texture.
Re: The Upcoming: Halo Reach
some of the animations are jolty
this game isn't worth playing
Re: The Upcoming: Halo Reach