Will it include the halo 3 weapons?
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Will it include the halo 3 weapons?
It's looking really good penguin. Can't wait to play it.
I hope you can get the airlifts to work decently online..
just use like a "step teleporter" that makes it looks like u get thrown into the air, then u end up reletively where you would in the air in halo3 and can "move" through the air still from the top. It shouldn't lag, but there'd be issues with multiple players possibly.. it'll also look a lil strange, but relatively no lag... i dont think i never really tried it before, just a thought i always had after I was fukin around in spark edit long long ago (hpc) and linked teleporters through the air, fun stuff.
Otherwise you can use the "force" method too but that'l be laggy anyway.
Or ask jahrain how he did his cronopolis lifts, they were amazing, but they too lagged and were only in one of the betas. These are small lifts tho so that method could work with less problems.
ot: where the hell has jahrain been anyway... forgot about that dude, he like left completely... :confused2:
You wouldn't be able to be shot at if that were to be used. :downs:
Sometimes, it's better to make the map a little different, but with seamless gameplay, rather then use some laggy method to make it the same.
If we can't come up with a plan to pull them off using OS, then it'll probably just be teleporters. But its up to peng.
EDIT: There's a few things in the halo 1 engine we can use to simulate the effect, it's just a matter of finding a way to implement them. (No, I'm not talking about the damage_effect method.)
Jahrain used projectiles that did no damage iirc, but they lagged due to the sheer amount of them.
sword is horrible in CE, please DO NOT put the sword in