sign up at that site i linked and find the tutorial "metal edges".
Printable View
sign up at that site i linked and find the tutorial "metal edges".
I like how this one turned out so, whatever Ill post a pic.
Cant exactly see everything in here, but Ill go with it and work on it a bit more.
http://i93.photobucket.com/albums/l4...ntic/cliff.jpg
I like how mine turned out.
Render:
Viewport:
http://i6.photobucket.com/albums/y21...r/cliff_02.png
I just need to add some smoothing groups to it and it should look fairly nice.
When I get some time I'm gonna draw a top-down view of a plan and try to map it out, hopefully it'll look ok.
By the way, I created some quick geometry for the ground by cutting them in Vertex mode, is this the correct method for creating geometry for the ground?
Here's a pic.
http://img267.imageshack.us/img267/1...ff03mq7.th.jpg
needs moar random and less rectangles.
I know what I like and I'd like some more detail.
He asked, I said, fuck off and mind your own business.
Hey guys, i was wondering if anyone has some tips for making cliffs at larger scale. I'm working on a map that is going to have lots of cliffs in it and they need to be fairly tall. The map is rather large so I'm trying to keep the cliffs as low poly as possible but still looking good. any help is much appreciated.
Taller cliffs tend to be flatter and straighter, but there's many different kinds of cliffs. Do some Google image searching.
Thanks for the advice Conscars i will do that. I'll show some pics of what i come up with if i can get anything good.