http://i218.photobucket.com/albums/c...odsthelmet.png
http://i218.photobucket.com/albums/c...helmetwire.png
Polys: 135
Triangles: 252
Printable View
http://i218.photobucket.com/albums/c...odsthelmet.png
http://i218.photobucket.com/albums/c...helmetwire.png
Polys: 135
Triangles: 252
Oh god the proportions and facets are WAAAAAAAAY off. At least take a glimpse at some reference material before attempting to model anything. Look at H3's Spartan ODST Helmet, H2/H3 ODST's, the Landfall and Prepare to Drop trailers, and maybe even the McFarlane toy version.
WTF! Thats my helmet!
http://www.modacity.net/forums/showt...=9595&page=149
No, the two helmets are different. Put them side by side, and you'll see the differences.
The proportions are off, and more polys couldn't hurt.
DEEHunter thinks he sent me his odst helmet model, and i just copied off of it. With exact vertex placement. What I did was use his helmet as a reference, as it looked easy to me model. I can easily see differences in his picture, and mines.
Idk, maybe just how it is untextured, but I dont like the way it does at the bottom. Looks too fat >.>
Swat I was thinking.
Naw, its different. Yours looks nicer imo, but still not too awesome. Maybe textured up and crap, but i have a hard time wrapping my head around it.
http://img296.imageshack.us/img296/5...emplatesa0.png
Left is smoothed. Right is un-smoothed.
Well I have a lot of stuff going lately, so my progress has been slow but here: my latest throw grenade animation. These have always been my Achilles heel, so criticism would be helpful.
I'm pretty sure that when you throw something, you have to pronate... which would be bringing your (left) hand over to your right side when you turn your body to throw... Just looks like he's swatting at something in yours. Right hand animation looks great though. I'll leave it to the experts from here...
I was actually thinking of bringing the entire left arm in some so less upperarm is visible. I think you might be right about that though.