To remove like 3 layers of the walls lol b/c that area's huge down there.
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Needs more smexy Falcon :P (No, not just because it is in the next game I want to copy, but because it looks sexy :P )
Looks awesome :)
http://www.majhost.com/gallery/Talon...cipice_wtf.png
misaligned stuff :saddowns:
The canyon wall is slanted- the outside bay border matches that, but everything else is vertical. It makes sense if you're moving around in the map, even if it looks odd in screenshots.
Edit: Here's a side view of the bay, both textured and wireframe:
As you can see, everything except right where the canyon wall meets the bay is perfectly vertical. The only way not to have that border match the wall would be to extend the ceiling of the bay out a little, which would look strange and ugly.
Okay, that makes sense. 's just sort of wtf when I can only see a bit of the wall.
Why would the wall be slanted, anyways?
The whole canyon is wider at the top and narrower at the bottom. Makes sense for structural purposes- either that or some sort of empire-state-building-esque steppe architecture. It's also a left-over from the original '05 design that I really don't have the time or effort to change. :P Every doorway on the map aligns with it, and even though it would be easier to make new doors if I fixed them all, that would take forever.
Oh, and if you didn't see, I updated the post above with a better view of the wall.
Lookin good :)
New quick update:
I've been fighting a slow battle with the polygons, but now I know the size limits, so I can work without worrying about something random going wrong. It also turns out I don't need the additional portalling, and now you can see most of the map without portal errors.
At the moment I can show off some work on the control room I did.
The back wall now has large glass-and-circuit alcoves, which are relatively low-poly, but at least give the player something to look at instead of the large blank walls from before.
I've also done some structure and texturing work on the floor, with the new glass/grate/symbol sections and the modified ramp.
It's sort of hard to see with the current lighting, but the ramp now has tile borders, and the old flared-out base is gone. The original structure is still a little hard to pass off as forerunner, but with the new additions it's a lot better looking.
It's looking awesome.