Re: [WIP] GuiltySpark (formerly HaloBot)
Wanted to drop by to say that this is really outstanding work.
Re: [WIP] GuiltySpark (formerly HaloBot)
Quote:
Originally Posted by
Patssj6
Wanted to drop by to say that this is really outstanding work.
I agree, its very incredible. I wish I could do it for all the other halos tho, on xbox.
Re: [WIP] GuiltySpark (formerly HaloBot)
I'm especially liking how the aimbot doesn't snap, D:
Re: [WIP] GuiltySpark (formerly HaloBot)
Quote:
Originally Posted by
Freelancer
I'm especially liking how the aimbot doesn't snap, D:
Can any of you guys make a video? I am really looking forward to this.
Re: [WIP] GuiltySpark (formerly HaloBot)
Quote:
Originally Posted by
leorimolo
Can any of you guys make a video? I am really looking forward to this.
http://www.youtube.com/watch?v=thC8REcOWjI
Re: [WIP] GuiltySpark (formerly HaloBot)
Doesn't snap, and even locks onto vehicles? You better be careful with this thing :\
Re: [WIP] GuiltySpark (formerly HaloBot)
even without the snap, this thing bots pretty viciously. i can not and never have been able to lead and shoot the way this does, and i like to consider myself a decent hce player. how difficult would it be to program in aiming error, to simulate human inability to aim?
Re: [WIP] GuiltySpark (formerly HaloBot)
It has some wobble to it already. I can increase it a bit. Also, it doesn't take into account the velocity of the vehicle the target player's in, so it's pretty much useless there unless the vehicles not moving.
Re: [WIP] GuiltySpark (formerly HaloBot)
This is looking really awesome. Would you consider releasing the aimbot separately?
Re: [WIP] GuiltySpark (formerly HaloBot)
Quote:
Originally Posted by
skywalker14
This is looking really awesome. Would you consider releasing the aimbot separately?
He stated previously that he wouldn't.