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:suicide:
At least put some effort into making a decent product.
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i will modify the textures, maybe retexture after i finish modeling new cannons
Starting on H3MT's elite, any suggestions will be nice, planning on using a detail map for metal.
http://i305.photobucket.com/albums/n...techestwip.png
i really dont think h3mt doenst want an elite not halo 3?
Too much plating. And it really isn't giving me the "Halo/Covenant" feel.
Then how did I get the model and unwrap? Directed at advancebo.
Texturing makes it look more like some kind of gray harlequin fetus than an elite.
Make a higher polygon version, bake out some bumps and use that to help give your texture more detail. Right now it looks really flat, ugly and boring.
Not my model, it is going into CE, so no bumps, so I can not truly make it unflat unless nugget redoes the model. I will bake when I have the lines done, and I am keeping it a neutral grey since it s a biped for obvious reasons, instead of skinning it red, white, green, blue, purple, orange, ect. Grime and stuff will be added with a detail map.
It's too overdone. There are lines everywhere and it's distracting, not to mention it doesn't really look all that Covenant - and grime really does not strike me as something you'd see on an Elite's armour.
Chipped paint?