That was uncalled for, you don't model, all you do is show pretty renders, he even complimented the renders of being pretty. Hunter can model fine.
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That was uncalled for, you don't model, all you do is show pretty renders, he even complimented the renders of being pretty. Hunter can model fine.
The texture noticeably tiles and there's the matter of the random pentagons. And the lowered part that should be black under the red hexagons is red. Lazy recolouring.
Random pentagons? You cannot have a hexagon sphere without pentagons in it. Also the extrusion of the shapes isnt really supposed to be, so the skin wasnt made for it. I tried using the heightmap made in znormal as a displacement map and it made it look like that. Here is how it was originally supposed to look with normal maps.
http://img4.imageshack.us/img4/9908/normalmeps.jpg
Didn't know that. What I do know is that you completely ignored the rest of my post.
Wtf you stupid prick. I was fucking suporting you by saying that the image wasnt meant to be a good model, but a good render. And why dont you write topology on a peice of paper and choke to death on it, Im sick of seeing the fucking word.
:lmao:! He probably took your statement as an insult saying he didnt model and so he instinctivley responded negativley, and put one of your cons against you?