Oh, sorry, didn't see this post. Thanks for the crit, and I just kinda searched around on fpsbanana.com for rigs, and models, and that kind of stuff.
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Did a little work, still need to get the fucking highlight on the upper heatshield lined up... thing is a pig to do. Will begin on the stock once that's done, I think.
http://i298.photobucket.com/albums/m.../ma5bflat2.jpg
dude.. the diffuse is SUPPOSED to be nothing but flat colour, that's what the fucking thing IS FOR!
It depends on how well the engine handles lighting, and exactly how plain the diffuse is. If the engine has brilliant lighting then yeah, leaving that up to normals, specs, etc. is fine but to call out an example, I refer you to the HL2 Ep 2 sniper and autogun. Both (so far as I can tell) rely heavily on the engine for lighting and detail, and honestly both look too much like plastic. Even though painted lighting doesn't always match the environment, I'd rather have that than matching lighting which looks like shit and kills all the detail. The other thing though is when people literally make it almost a flat colour with no differentiation at all, fancy advanced lighting or not you need some variation on the diffuse.
On another note,
Tweaked according to Snaf's crits over AIM, looks a lot more pre-loved now
Why do you have so many scratches where those segments join and not on the top where they should be? You're also going to add some detail to the part behind the ejection port right? The top would look good as a lighter colour too btw, not to make it look too much like the H3 AR but just to break up the monotony of it right now.
Because bungies original AR uvws are fucked, thats why. The top is stretched like a 12 year old at a gang rape.
:lmao:
But yeah, pretty much what Dane said. I'll probably add some detail to the arse end later on before I start on the stock and grips, been at it all morning and then playing Halo all evening. I need a bit of a rest.