^this
Printable View
^this
Experimenting with bump, specular, and illumination maps. I have never used any of them before.
http://img133.imageshack.us/img133/5066/renderao0.jpg
I made this design a while back, so it's not anything great.
And I stole the background color scheme. You know who you are.
Looks cool. I don't know a damn thing about the in-game quality of it, but I find it visually pleasing. A few of the tight parallel edges could be spaced a bit more, though.
In before Dane's crit...
I like it though... looks good.
looks neat.
Passable for a low budget old-engine game.
Back at it again. Completely new model.
I'm using another person's model as reference for the thumbstock part of it since my old one had loads of smoothing errors. This one is finally nice and clean and pretty. I actually intend to finish this one (Ross, please don't murder me D:).
BTW, that smooth part was a BITCH.
[quote=Advancebo;320685]Ma first texture
http://i218.photobucket.com/albums/c...ust_barrel.jpg
Looks way better than the screencapped one. Just work on variation and make it look realistic :D
The only time you use that much sponge is when you're making galvanised surfaces. Lose the contrast on that layer and work in some (credible) grunge and damage. Don't use blobs of solid white, make full use of blending options, layering, and brushes as well as selection and brightness/contrast. Damage should be grey or silver, never pure white. And for Christ's sake, do something about the lighting. Unless this is meant to be next gen and you're going to add normals and such in later, it needs shadows and highlights.