man whats this in here wow this looks good :mech2:
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man whats this in here wow this looks good :mech2:
hay i charge 500 euros for use of my template okay!
handitovah!
i'd like to give you one tip on your models though, if you're going to sub-D stuff for smooth edges, don't make them so damn sharp in your high res, it kinds defeats the purpose of doing a highres mesh. (plus it just looks alot better in a normalmap)
You talking about the angles on the stuff?
Also, I dunno what 500 euros is worth in Canadian currency. D:
fix the bottom part
Its not something to "fix". Its something with the render. I tried remaking the objects and moving them around, I always get that. Unless someone knows why?
its becuase those faces arent attched to the bottom square properly, allowing light to come threw it.
there's nothing wrong with the render, just that part of the model
The model objects are seperate for that area. It doesnt matter, im making normals and textureing it. Then making a new concept for the use of the design. :p
(texture by disaster, I only did like 15 percent and he did the rest. :[ )
http://i303.photobucket.com/albums/n...omboomcopy.png
I actually dont like this one. Im going to go ahead and leave it as is. I learned alot from the texture part though. :)
The texture just seems to be an AO bake over a few base textures.. Surely you can do something better then that?