Re: UPDATED: OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Yes, works with default UI on Windows XP SP3
May 31st, 2009, 02:02 AM
Cortexian
Re: OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Quote:
Originally Posted by paladin
Quote:
Originally Posted by ICEE
Offtopic here, but is there a list of commands that i can use with OS? I have no idea how to make it any different than reg CE
This.
This.
May 31st, 2009, 06:45 AM
Kornman00
Re: OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Quote:
Originally Posted by Kornman00
On XP, I believe there is a way to save the Exception Data of which it notoriously Gathers. Try clicking the "View Details" linkish looking thing (IIRC) and see if it lets you.
On Vista its a little different. This difference actually made developing hacks like Yelo more time consuming to debug on my end as the amount of steps involved.
1) Control Panel->Problem Reports and Solutions->View problem history
2) Find HaloCE (or it may be the name of the dll, dx3d9.dll or w/e)
3) Right click->View problem details.
4) Copy to clipboard & pasta in your post
5) ???
6) Fix?
7) Deficit
How about people start doing this instead of pulling ideas as to why it isn't working out of their arse
You can inject OS and have it work because none of its DX code gets called. Its only when the game calls it's version of Direct3DCreate9 that OS's DX code is executed. While I didn't use any of the DX resources by default in Update 1, Update 2 does (a la Battery menu system).
May 31st, 2009, 06:52 AM
Limited
Re: UPDATED: OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
:D Success!
Code:
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System Information
------------------
Time of this report: 5/27/2009, 17:04:56
Machine name: JOHN
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
Language: English (Regional Setting: English)
System Manufacturer: n/a
System Model: n/a
BIOS: Award Modular BIOS v6.0
Processor: Intel(R) Pentium(R) 4 CPU 2.40GHz
Memory: 1024MB RAM
Page File: 382MB used, 6545MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.5512 32bit Unicode
Renamed the init.txt and OS works like a charm.
Just out of curiosity kornman, has the OS sdk changed at all to allow these fixes, if so will there be an updated release?
May 31st, 2009, 09:27 AM
Hunter
Re: UPDATED: OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Bit of proof. It is awesome setting gravity to 0.000 when you are in the air, the physics kick in proper good if you spin around.
May 31st, 2009, 10:22 AM
jcap
Re: UPDATED: OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
So it is xfire_toucan_xxxxx.dll (in this case xfire_toucan_37323.dll) which injects itself into the game. Find the conflict!
Edit: Ok, maybe the dll doesn't directly crash it. I can inject it, but of course it won't do anything without Xfire to work with it (Xfire was closed). I started CE with the d3d9, injected toucan, and then it was fine, despite not having any actual overlay because the key commands in Xfire's settings do not work.
May 31st, 2009, 12:52 PM
ICEE
Re: UPDATED: OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
whenever i put the dll into the folder after startup, xfire works but its as if open sauce isnt there. The gravity command doesnt work, and thats the only one i know.
May 31st, 2009, 12:59 PM
jcap
Re: UPDATED: OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
That's because CE can only inject it on startup. And as Kornman has said numerous times, it needs to be loaded before CE loads its code for all of its features to work properly.
Quote:
Originally Posted by Kornman00
Update 2 CAN'T be used with a DLL injector. A portion of the new code has to be ran before the game's systems are initialized.
May 31st, 2009, 01:20 PM
supersniper
Re: UPDATED: OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Or just use winject and inject it after load up...
it bypasses all errors really. and still works.
May 31st, 2009, 01:52 PM
seanthelawn
Re: UPDATED: OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Works for me.
Code:
------------------
System Information
------------------
Time of this report: 5/31/2009, 14:48:43
Machine name: SEAN-PC
Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)
Language: English (Regional Setting: English)
System Manufacturer: Compaq-Presario
System Model: KQ513AA-ABA SR5510F
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 5000+ (2 CPUs), ~2.6GHz
Memory: 3070MB RAM
Page File: 1569MB used, 4792MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 10
DX Setup Parameters: Not found
DxDiag Version: 6.00.6001.18000 32bit Unicode
Running on 32-bit, no crash, gravity worked fine.
Worked with my friend too.
Code:
------------------
System Information
------------------
Time of this report: 5/31/2009, 15:49:59
Machine name: DAN-PC
Operating System: Windows Vista™ Business (6.0, Build 6000) (6000.vista_gdr.090302-1506)
Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: BIOS Date: 10/14/08 13:14:26 Ver: 08.00.14
Processor: Intel(R) Core(TM)2 Duo CPU E7400 @ 2.80GHz (2 CPUs), ~2.8GHz
Memory: 3326MB RAM
Page File: 1233MB used, 5597MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 10
DX Setup Parameters: Not found
DxDiag Version: 6.00.6000.16386 32bit Unicode
We even played a game, testing the multiteam vehicles and everything. We didn't find any problems. (Except when we found out that normal gravity is 0.003565, when I assumed it was 1)