Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
Freelancer
>picture<
is the supposed to be the map loader screen for when the map starts up or what?
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
Freelancer
You wouldn't need an installer, all you'd have to do is package everything in the correct directory structure so that when you extract the files it puts the map in the maps folder and OS in the installation folder. Not hard at all, and all the noobs would even understand it once it didn't work and they went back and read the readme.txt that we'd include.
But it's not going to happen I don't think, so there's no need to debate it.
I'm still of the belief that the map works fine with Rec0's app as it is right now, as long as no one uses the /destroy, /lo3, or /reset commands. Yoyorast, can we test with the app sometime during the next test on my server?
Also,

Free, it's been a dam big luck we had yesterday to find the door sync problem... I mean problems are hided and it's compicated enough to find them that we're not going to add any potentiential problem caused by anykind of apps... I mean, not before during the "last" test, it's the last thing to do... or the 1st thing to do if you wanna get confused... once the map will be released you guys will be able to experiment alls the apps you want...
Nice pic by the way.
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
before release, may I suggest a closed beta test with more than 16 players? (2 Servers)
It would be more precise in finding any more bugs. Seriously, you can always test a map on one server, but evey time I turn around, others including myself end up finding bugs or issues within a finalized map that were NEVER caught during the test gameplays.
Basically, what I'm asking is that you broaden your testing area from a certain group of people.
Not now, but when the final beta is ready for testing.
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
yoyorast
Free, it's been a dam big luck we had yesterday to find the door sync problem... I mean problems are hided and it's compicated enough to find them that we're not going to add any potentiential problem caused by anykind of apps...
I found a shortcut that i made 5 out of 8 try's that should be fixed:
http://video.xfire.com/14310f-4.jpg
and a invisible wall next to it (not a big deal) but it makes a better shortcut if you can pull it off and make it over the high wall walk (witch i did another try (not in video)) and i didn't die by the death barrier the first time
http://video.xfire.com/14310f-4.jpg
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Not a big deal really if you loose health.
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
you can skipp half of the track and go right to the flag with hog
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
There's a quicker way down than that as well, tough I won't go into any detail since it's known and extremely easy to do.
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
shouldn't some one add an invisible wall or something to prevent that
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
tythespy
shouldn't some one add an invisible wall or something to prevent that
No more modeling is going to be done, I'm pretty sure that's been stated a lot already.
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
hmm, just sucks that new the yoyorast has a bunch of shortcuts