I need to know if my terrain modeling sucks ass or is on the right track. I'm using Gmax, so don't bitch at me about rendering. Tell/show me what needs improving and what is working.
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Looking good. Much better than what you showed me on aim the other day, although like has been said, some of the triangulation needs fixing. That and a couple of areas that have some funny stuff that needs to be fixed.
Your music always reminds me of marathon. I like it.
E: Do a cool remix of this song and I will love you forever
November 9th, 2008, 01:23 PM
Heathen
Re: The Studio Quick-Crit Thread
Rather the second one.
November 9th, 2008, 06:00 PM
Disaster
Re: The Studio Quick-Crit Thread
Nuggets Thompson model with my skin. Still a major WIP though. Need to fix up the metal, add a few more things, touch up the wood, paint better normal maps and spec maps.
November 9th, 2008, 06:07 PM
Heathen
Re: The Studio Quick-Crit Thread
Theirs alot I dont like about it.
Texture-wise and model-wise.
November 9th, 2008, 06:33 PM
Disaster
Re: The Studio Quick-Crit Thread
Like I said. Its nowhere near done yet.
Model is near perfect to a real Thompson. A few minor inaccuracies.
E: I'd really like to know what to add and what to fix.
November 9th, 2008, 07:11 PM
LinkandKvel
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by disaster
Nuggets Thompson model with my skin. Still a major WIP though. Need to fix up the metal, add a few more things, touch up the wood, paint better normal maps and spec maps.
Textures look alot better than I could do. Wood looks fake but the metal looks on-point.