Re: The Upcoming: Halo Reach
I just had a long string of games in a row where 2 or more players on the other team quit at the start of the match. This "opt out" matchmaking seems to be to blame. People have no intention of playing a new game, but are busy admiring their stats and are inadvertently rolled into the next game and have to abandon the match in order to quit playing.
It wouldn't be so bad if matchmaking made any effort at all to replace them, but it never has and still doesn't. What a shame.
Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
ejburke
I just had a long string of games in a row where 2 or more players on the other team quit at the start of the match. This "opt out" matchmaking seems to be to blame. People have no intention of playing a new game, but are busy admiring their stats and are inadvertently rolled into the next game and have to abandon the match in order to quit playing.
It wouldn't be so bad if matchmaking made any effort at all to replace them, but it never has and still doesn't. What a shame.
retail game will probably provide penalties to those who quit mid match (ex. lose Cr and/or rank if your exp bar is low enough)
Re: The Upcoming: Halo Reach
I'm sure there will be, but if Halo 3 is any indication, it's not going to ensure very much. It seemed like half the games I played in Halo 3 before I quit were "kiss your sister" affairs that were won or lost by uneven teams. This recent experience has brought a lot of bad feelings to the surface.
Matchmaking should funnel new players into games-in-progress and then give them the option to stay in that "thread", in which case they will be in every subsequent game from the start, or leave the "thread" and possibly join another game in progress (or lobby in progress, if a new game hasn't started yet). It would be exactly like how a dedicated server works -- you initially join mid-match and then just keep playing there until you hop onto another server. When players leave (as they should be allowed to do with no penalty), they at least have a chance of being replaced. I don't understand why, after 3 games, it isn't do-able.
Re: The Upcoming: Halo Reach
I know they give a subtle little beep/click noise when you get placed into a new game, but I feel like the problem would be slightly resolved if that indication were a lot more obvious. I can't tell you how many times I've been checking my stats and then been surprised to see it's already selected a gametype I would have voted against. Perhaps if there were a visual indication on the stats screen once you're placed in a game- like a small pullout comes out from the left previewing the options you have available, or something.
...Hm, it would probably make more sense for me to post this on b.net, where it would have an infinitesimally better chance of being heard by Bungie folks.
e: Also, where the hell are my goddamned player-versus-player stats? They were in Halo 2- one of the stats menus would let you highlight one of the players in the list and all the other players would be updated with the number of times you killed them and the number of times they killed you. Why on earth did they take that out?
Also also, are your medals in those stats? I haven't seen a way to view all the medals I got in a game (through the stats in-game), but it occurs to me I haven't really looked for that so it might be there and I haven't noticed.
Re: The Upcoming: Halo Reach
Jeez Rob, just click A on your name in the post carnage report.
Re: The Upcoming: Halo Reach
First day was amazing. Second day was shit. Holy hell all the pro-fags invaded on the second day, I tried playing and got out-fagged by GRENADE SPAM, everyone on the enemy team spamming the jetpack and consistent other faggotry.
Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Hotrod
Is it just me, or does the Needler take more than a single clip to kill somebody? I don't know how many times I've tried using it, only to have it empty on me and see the enemy bash me in the face.
I've killed two people with a single clip before.
Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Hotrod
Is it just me, or does the Needler take more than a single clip to kill somebody? I don't know how many times I've tried using it, only to have it empty on me and see the enemy bash me in the face.
You have to keep the target 'painted' and it'll work beautifully.
Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Limited
Jeez Rob, just click A on your name in the post carnage report.
oh, really? hurf durf. :<
Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
TeeKup
First day was amazing. Second day was shit. Holy hell all the pro-fags invaded on the second day, I tried playing and got out-fagged by GRENADE SPAM, everyone on the enemy team spamming the jetpack and consistent other faggotry.
yep...its starting to happen, look at the Bnet forums too, alot of MLG profags whining about the "skill gap" being lessened because of no BR