I'm eager for invasion friday. I'm about to go try and bear some more rounds in the already MLG beta.
Some, of you I don't have your LIVE tags. KnightOfAvalon. Hit me up guys.
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I'm eager for invasion friday. I'm about to go try and bear some more rounds in the already MLG beta.
Some, of you I don't have your LIVE tags. KnightOfAvalon. Hit me up guys.
If you shoot someone with the needler a few times, they don't explode and the needles don't break, then you bring out the needler rifle and shoot them with that, will they superdetonate?
The only game type where I find grenade spamming to be a problem is any CTF (including Stockpile) game. It's almost impossible to recover the flag because you have to sit there, vulnerable, for 10-15 seconds. All the enemy has to do is lob a grenade and give you a whack to the face and they've got your flag again. Possible remedy is allowing the flag recovery to go faster the more team mates you have around it.
The new flag return system is terrible. They should just use the Halo 3 system.
They should award extra cR if you switch to the enemy team to balance it out.
So far my least favourite map/gametype combo is 1-flag on Powerhouse. Headhunter is a cool idea but it gets frustrating. Picking up any skulls makes you a huge target and you just end up getting killed after all the work you did killing the first guy. It's really hard to get the skulls then make it all the way to the drop zone safely.
I don't see why they can't just have a cumulative hard cap on the amount of time the flag can be on the ground before it's returned.
Personally, I like the old school Halo 1 CTF system -- flag carriers move at normal speed and flag returns on touch. Now that there's sprint and jetpacks, do we need a slowed flag carrier, since he already can't sprint or jetpack? The old school way required clean getaways, which were infinitely more exciting and rewarding than the BS of inching the flag forward we've had since Halo 2. It should be harder to capture a flag than defend it.
And yes, I do know that touch return and normal movement speed are options, but if they don't get used in playlists...
GT: Echo Ten
I'm not getting how the needle rifle works. I can't seem to get a single kill with it.