Alright, this confuses the hell out of me. I specifically worked to keep the design simple based of of the criticism I received here from most of the people commenting on my work. So what am I supposed to do?
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Alright, this confuses the hell out of me. I specifically worked to keep the design simple based of of the criticism I received here from most of the people commenting on my work. So what am I supposed to do?
Okay, I will wait to see it finished, in response to your post on halomaps. But I still feel the front is horrid and boring. There is simple, but then there is boring.
simple and efficient are 2 different things
Bobble:
Detail is fine if it does something. Here (pulled from Wikipedia), all of the rivets, all of the plates, and all of the frame under the fabric parts (the flaps) are shown. The problem with what you were doing before was that it was mostly extraneous detail that served absolutely no function and didn't even make sense in the context of both what was shown and what was described.
So yes, what you have now is vastly better than what you started with.
And it may not be the best example. But take some of Halo Reach's concept art for example. All of the detail is there. But it's not a clusterfuck of lines and nonsense (well most of it anyway).
You have improved a lot. But now it's time to work on putting details back in that fit and help the design out.
Well, what he's doing is more akin to a technical drawing than concept art. I do largely the same thing until I'm satisfied with the geometry, because there isn't any sense in wasting time on lighting and textures until the geometry looks right.
Hey, here's something I do that you may find useful:
Make only the outline and fill it in with black or grey. Get a silhouette image. It helps you identify awkward geometry in your design. For instance, that curved indent on the grip cover totally breaks the flow in a not-good way, because there's nothing to balance it out anywhere else on the gun.
I recommend taking a look at Geth Weaponry from Mass Effect 3. They maintain an odd organic look while still being constructed of traditional materials. (sorry another referral to mass effect :P)
http://images.wikia.com/masseffect/i..._Temp_icon.png
http://images3.wikia.nocookie.net/__...iper_Rifle.png