Re: The Upcoming: Halo Reach
Watched a video of an Invasion game (Elite perspective, guy also has a Spartan one too and other junk):
Laser starts around 3:47, skip to 4:00 though and..well, just watch >_>
http://www.youtube.com/watch?v=ktfJE...eature=channel
Looks like it is exactly the same as Halo 3, rapes any vehicle that comes in its way.
Edit: What's up with the elites holding the weapon with two hands now, I kind of liked the one-handed way found in Halo 2 and 3.
Re: The Upcoming: Halo Reach
Ok, yeah, laser needs to go. That, or make it into a one-time use weapon. Actually, I really like that idea.
Also, I thought they were trying to make the Elites seem more alien. Should make up some Covenant language for the Covenant announcements which would alert players into reading the message.
Re: The Upcoming: Halo Reach
no problem with the laser, not seeing it TOO much to complain...is it me or do elties seem to win 8/10 times in invasion
still a fun game type, if anyone is up for it Im ready to go anytime
Re: The Upcoming: Halo Reach
Spartans have won 8/10 times on me, buddy. I think it's just you.
Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
English Mobster
Spartans have won 8/10 times on me, buddy. I think it's just you.
another victory for the elites :3
Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Warsaw
Well, let me phrase it this way: it's puts the balance in the hands of the player as opposed to having the game hold your hand all the way. It forces you to be a responsible shooter. Managing the bloom is what will set the new player apart from the experienced player. If you just make it shoot slower, then there is no gap at all.
Also, I've been firing it about as fast as I can, and I have yet to see my shot not go where I was pointing. To be honest, it feels like the bloom is there to look fancy but does nothing to the performance of my gun.
It isn't a particularly fun new feature. I find it to be just an unnecessary overhead, since it's not that difficult to fire the gun a bit more slowly. The only reason it sets a new player apart from an experienced player is that the new player doesn't realize how quickly his shots will start missing if he fires the gun as fast as possible. I was watching a video on Waypoint, which was a recording of an MLG guy during one of his first matches. It was so painful to watch because his shots are all lined up perfectly but he still misses. It just seemed so wrong to me. A little bloom (like on the NR) if nice, but on the pistol particularly it is too much and it's a significant deviation from how a player would expect the pistol would behave.
Bungie's not afraid to make using certain weapons easier when they could otherwise require skillz, such as the new ghost reticle on some of the Covie weapons. The excessive bloom seems contrary to this.
And, totally called it. The splaser is still a terrible, terrible weapon and Bungie should feel sad about creating it. Also, vehicles seem to have no durability whatsoever and it's hard to tell when they're going to explode.
Also also, Invasion is kinda-sorta fun, but Invasion Slayer is really fun when it's not horribly glitchy. Two games, Elites spawned with ARs, noone had AAs in tier 1, nothing dropped from territories in tier 1, and throughout the game, you could only spawn on your bro; you couldn't select any default spawn point. I wasn't expecting anything this broken, Bungie. Good thing it's a beta.
Re: The Upcoming: Halo Reach
Detailed Invasion review:
Vehicles are made of paper
Elites spam plasma grenades
Spartans spawn kill with the DMR
THE LASER IS BULLSHIT
Re: The Upcoming: Halo Reach
I would have enjoyed the most of the things invasion if it weren't for the simple fact that the Spartan Laser exists and that whenever I try and snipe everyone on the entire enemy team berserk rushes me or spams me from long distance with a goddamn needle rifle.
Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Pooky
Detailed Invasion review:
Vehicles are made of paper
Elites spam plasma grenades
Spartans spawn kill with the DMR
THE LASER IS BULLSHIT
...yeah thanks for the -rep because i hold a different opinion about the laser than you
anyways still haven't been killed enough by the laser to warrant "it sucks" , Invasion slayer could use some tuning as MLG pro overran the playlist from the looks of it, but oh well
I repeat I haven't been killed enough by the laser to warrant the "its cheap" opinion
Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Arteen
It isn't a particularly fun new feature. I find it to be just an unnecessary overhead, since it's not that difficult to fire the gun a bit more slowly. The only reason it sets a new player apart from an experienced player is that the new player doesn't realize how quickly his shots will start missing if he fires the gun as fast as possible. I was watching a video on Waypoint, which was a recording of an MLG guy during one of his first matches. It was so painful to watch because his shots are all lined up perfectly but he still misses. It just seemed so wrong to me. A little bloom (like on the NR) if nice, but on the pistol particularly it is too much and it's a significant deviation from how a player would expect the pistol would behave.
Bungie's not afraid to make using certain weapons easier when they could otherwise require skillz, such as the new ghost reticle on some of the Covie weapons. The excessive bloom seems contrary to this.
And, totally called it. The splaser is still a terrible, terrible weapon and Bungie should feel sad about creating it. Also, vehicles seem to have no durability whatsoever and it's hard to tell when they're going to explode.
Also also, Invasion is kinda-sorta fun, but Invasion Slayer is really fun when it's not horribly glitchy. Two games, Elites spawned with ARs, noone had AAs in tier 1, nothing dropped from territories in tier 1, and throughout the game, you could only spawn on your bro; you couldn't select any default spawn point. I wasn't expecting anything this broken, Bungie. Good thing it's a beta.
I dunno, if I saw that video I'd be all smug inside knowing that MLG players have to start over just like everyone else, learning how to compensate for recoil. Seems plenty fair to me. Bungie may have made things easier in the past, but that doesn't mean they will or have to this time. Hell, I'm all for making the game harder, the last two were too easy, which is why I sucked at them in multiplayer.
I guess you and I will just have to be content with our opinions. We'll see what Bungie does in the end. I have a feeling that the bloom won't deviate much from where it currently stands.