Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
rossmum
I'm quite aware of that. I have better night sight than most of my friends. However, I'm also quite aware that on a moonless night, there are still going to be things you can't see worth shit. I don't want to overbrighten it (and not nearly as much as you did) because then it will look like shit on my monitor. Mine. I created this to look right on my monitor, not yours. I don't know what settings you use, for all I know you could have your brightness at 0% and your contrast at 5%. I have them at 10% and 100% (of what my monitor can do by itself) and it looks fine to me. Sure I have to squint if there's glare off the dust on my screen, but in normal lighting conditions it's fine. If you can't see it, either do something about your monitor settings or don't bother to look at it at all. I want useful crit, not people trying to customise my work to fit their bloody settings.
Or, you know, on the leeward side of a large building on a moonless night (although that's irrelevant anyway, since it's not dark at all on my monitor). My goal was to reproduce what I'd see in that environment, and I more or less nailed it (if anything, there's too much colour). It might be entirely wrong on your monitor, but that's your problem, not mine. I don't want to fuck about with guesswork when it comes to deciding the level of brightness, colour and contrast i use.
If you don't want critique on something, or if you're not going to accept critique, then don't post stuff.
If you're wanting something to look good to you only, then there's no point in showing it to other people, when everyone else agrees that it looks like crap.
I made it that bright just so that people could see what was actually in the image, I wasn't trying to fix it for you.
I looked at it on two different monitors, Conscars couldn't see shit, CorndogMan couldn't see shit, neither of my monitors could make out any images on it... Nobody commented on anything in the actual image (either because of how you exploded at both CorndogMan and Conscars... or just because they can't see shit either....) but you're right. It's us, not you.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
ExAm
I'm not into anything that advanced yet. I can't control my shading when pressing down that hard.
I didn't really press that hard, I just worked into it, doing several layers of shading. *shrug*
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Llama Juice
If you don't want critique on something, or if you're not going to accept critique, then don't post stuff.
If you're wanting something to look good to you only, then there's no point in showing it to other people, when everyone else agrees that it looks like crap.
I made it that bright just so that people could see what was actually in the image, I wasn't trying to fix it for you.
I looked at it on two different monitors, Conscars couldn't see shit, CorndogMan couldn't see shit, neither of my monitors could make out any images on it... Nobody commented on anything in the actual image (either because of how you exploded at both CorndogMan and Conscars... or just because they can't see shit either....) but you're right. It's us, not you.
Christ, how hard is it? I want critique that does not motherfucking depend on someone's monitor settings. You know, stuff like how I could improve the actual composition of the picture, the posing, editing, etc. I don't give a toss whether half the people I show it to think it's too dark and the other half too light, I make things according to how they look on my own monitor so I don't have to fuck about with guesswork just to satisfy a portion of the people who will see it.
By the way, I would've thought it rather obvious that by posting 'end yourself' with no punctuation whatsoever, I was being quite clearly sarcastic. I don't recall exploding at anyone, though I certainly bloody want to since everyone seems to think that I should make one variant of each image for every bloody brightness, contrast and gamma setting a monitor can handle. I want crit about the contents of the image, not your (in)ability to make it out. If you can't see it, then I guess that's too bad. I'm not fucking about and ending up with something that looks awful to me just so some of the people who see it won't complain about it being dark.
Re: The Studio Quick-Crit Thread
Ross, you just said this
Quote:
Originally Posted by
rossmum
I created this to look right on my monitor, not yours.
then you say this?
Quote:
Originally Posted by
rossmum
I want critique that does not motherfucking depend on someone's monitor settings.
Somewhere along the lines there you missed a few digits, because this does not compute. If your looking for critique, you should cater to the criticizer at least a little.
Re: The Studio Quick-Crit Thread
Nevermind, I'll just be sure never to post anything again because my monitor settings clearly don't match up with anyone else's and I really don't want to waste my time fucking about with brightness just to have another group of people complain that it's too bright later on.
For fuck's sake, is it really so fucking hard for you lot to turn up your brightness for a moment? I work according to my monitor settings because then I know exactly how it'll turn out. Unless any one of you intends to buy me a new monitor, find something else to complain about. I can't fucking work with what I don't fucking have.
Re: The Studio Quick-Crit Thread
I actually think Ross's render serves its purpose. While I can't see the car door behind the character, I can easily see the tail light, her face, and part of her body, which lets me know that this is clearly meant to be a darkly rendered image with very little visible. That said, the textures a little bit low resolution, but I can understand the scene. Posing seems a little unnatural (like half sitting, half standing), rather than pressing her back against the car in an attempt to use it as cover. Take a look at the pose in Gears of War when a character takes cover and you'll see what I mean. Something about yours is...a little stiff imo. One other thing, and this is minor. But if she's going to use her head to take a look past the car, make sure it does not exceed the top of the car. That's a prime shot for a sniper.
One more thing about people saying Ross's monitor is off. It's possible, but it's also possible your monitors are inaccurate as well. I used DisplayMate to fine-tune mine to about as close to perfection as I could get, and I can see the render without too much difficulty.
Re: The Studio Quick-Crit Thread
THANK YOU.
Look, guys, I appreciate you may have to strain your eyes to see what's going on but aside from it being intentionally hard to see most of the picture, it's also something which isn't my problem. No matter whose monitor is the off one, I can't make my pictures suit yours when mine is different and nor do I intend to try. If it really irks you that much just don't look at it, because it is incredibly bloody frustrating to constantly be hounded about the same thing time and time again after already explaining it's out of your control.
As for the low-resness - yeah, the default HL2 car wrecks are pretty quick and nasty as far as the texturing goes. I dunno, maybe I'll see if I can improve them at some point.
Re: The Studio Quick-Crit Thread
Haha, I knew that car was familiar :D
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Reaper Man
:O I don't want to know what you dream about ;)
Nice drawing though.
Re: The Studio Quick-Crit Thread
Ah, time to just show a small time line of my improvement for this month.
http://i305.photobucket.com/albums/n...natomycopy.png
Speed concept made near the beginning of this month, time took was 45 minutes.
http://i305.photobucket.com/albums/n...ntrycopy-1.png
Speed concept done today, time took was 31 minutes.