Inferno , i would seriously like to help with what ever you have planned please PM meh :)
June 14th, 2009, 09:27 AM
Malloy
Re: What is UT3 capable of?
Quote:
Originally Posted by Inferno
Thanks man. Hopefully this project will work out and we will be playing the same old game with a better net game and shader engine some day. ;)
So you're gonna try and port the whole of CE to the UT3 engine so there are more possibilities?...
Seems like a good idea but legally using Microsoft's content is such a bad idea.
June 14th, 2009, 11:46 AM
=sw=warlord
Re: What is UT3 capable of?
Quote:
Originally Posted by Malloy
So you're gonna try and port the whole of CE to the UT3 engine so there are more possibilities?...
Seems like a good idea but legally using Microsoft's content is such a bad idea.
Microsoft published a thing a while back about using assets from their games in mods and machinimas as long as it is being done for free.
June 14th, 2009, 01:25 PM
Inferno
Re: What is UT3 capable of?
Quote:
Originally Posted by =sw=warlord
Microsoft published a thing a while back about using assets from their games in mods and machinimas as long as it is being done for free.
Damn them! They have thwarted my evil plan to sell ripped material on the internets!
Yes. A exact and authentic port of halo combat evolved to a engine that doesn't have a shitty net code.
June 14th, 2009, 01:31 PM
Rentafence
Re: What is UT3 capable of?
It'll never be the same. Remember what I told you last time? Some guys feel a bit more responsive than others. ;)
June 14th, 2009, 02:57 PM
t3h m00kz
Re: What is UT3 capable of?
There's still lag in the shots of the original UT3 weapons, IE you have to lead. However there have been mods titled "ZeroPing" which basically does what it sounds like it does... you shoot somebody and there's lag before they die rather than there being lag in your shot.
Seriously though, modding UT is a world of difference between Halo CE. Halo CE's got this structure of variables that you just swap out, and UT actually uses programming language. I'd say brush up on it a little bit and try some simple things like modifying firing rates and making a few mutators and working your way up from there.