Re: OpenSauce FoV and Third Person etc...
Quote:
Originally Posted by
Ro0ster
Can you also to multi team vehicles with this? I love this by the way. +rep
You should be able to, so long as they didn't touch any of the code (which they probably didn't).
Re: OpenSauce FoV and Third Person etc...
Nice to see some more stuff being used with OS!
Script function creation has been fixed in Update 2, so you don't have to keep using globals for your shit.
Re: OpenSauce FoV and Third Person etc...
I was messing around with those earlier, kept exceptioning the game. :) Can't wait for the next OS update.
Re: OpenSauce FoV and Third Person etc...
Quote:
Originally Posted by
Masterz1337
Looks sweet, I'll try to try this out later. If anyone comes up with some good gears style co-ordinates, pleae do post.
I suggest:
3p_depth = 2.0
3p_x = 0.0
3p_y = 0.7
3p_z = 0.1
The aim is off however, its a bit to the left of rectile. I think we'd need to add in an angle to counter act it.
Quote:
Originally Posted by
Ro0ster
Can you also to multi team vehicles with this? I love this by the way. +rep
If original had it then yes, we did change the version so it works with 1.08.
Re: OpenSauce FoV and Third Person etc...
How would I go about using more than one Open Sauce DLL at the same time? Is that possible?
Re: OpenSauce FoV and Third Person etc...
Quote:
Originally Posted by
Jelly
How would I go about using more than one Open Sauce DLL at the same time? Is that possible?
You'll have to combine sources and recompile. That is, after all, the point of Open Sauce.
Re: OpenSauce FoV and Third Person etc...
Or just inject the .dll instead of putting it in the root folder ;)
Then you can use as much as possible.
Re: OpenSauce FoV and Third Person etc...
Quote:
Originally Posted by
supersniper
Or just inject the .dll instead of putting it in the root folder ;)
Then you can use as much as possible.
Yeah, but then you have a bunch of the same hooks... and you've completely defeated the purpose of "Open Sauce"... :(
Re: OpenSauce FoV and Third Person etc...
Quote:
Originally Posted by
supersniper
Or just inject the .dll instead of putting it in the root folder ;)
Then you can use as much as possible.
That only brings boat loads of possible conflicts to the surface, until one day the titanic is resurrected and someone bitches that Yelo doesn't work for them, but it turns out they used kluges like the above.
Open Sauce is open source so everyone can include all the features people come up with, and also learn from. It would have been too much work to create a plugin system which itself would have to track which plugin does what to the game, but even then it wouldn't be able to catch all conflicting changes.
Re: OpenSauce FoV and Third Person etc...
I see your point.
Lazy=Errors