Hey look another "let's make fun of kids better than me!" thread. The only thing more pathetic than the kids post is the fact you feel we need it brought to our attention. woopie fucking do. Ignore it.
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Hey look another "let's make fun of kids better than me!" thread. The only thing more pathetic than the kids post is the fact you feel we need it brought to our attention. woopie fucking do. Ignore it.
Comming from the one who claimed he didnt care if giagher used his own teams tags against there will, ladies and gentlement, please give masters1337 a round of applause. *Applause*
Masters, if you don't like it then get out.
Considering many modders from this site have shed blood sweat and oil trying to get some of these things working for their own projects i would have thought you would atleast have some sort of compassion but as shown by the giagher thread...you do not.
No. No. No.
Do NOT start this shit in this thread.
I think...
Quote:
3. COPYRIGHT. All title and copyrights in and to the SOFTWARE PRODUCT (including but not limited to any images, photographs, animations, video, audio, music, text, and “applets” incorporated into the SOFTWARE PRODUCT), the accompanying printed materials, and any copies of the SOFTWARE PRODUCT are owned by Microsoft or its suppliers. The SOFTWARE PRODUCT is protected by copyright laws and international treaty provisions. Therefore, you must treat the SOFTWARE PRODUCT like any other copyrighted material.
I was always under the understanding that ment already incorporated otherwise would it not say compiled not incorportated?
As in it was already in the code but later on added by modders.
This is considering there are many other EULA's that say that line and not all of them have anything to do with modders for a video game.
Existing tags are incorporated into the vanilla package where as new custom tags are compiled and imported into the original package post distribution.
Then I'm not sure; what I do remember is that Dennis had talked with his legal team on the matter since this pointless-assed drama has been around since day 1, and they basically said that the data generated by Tool, Sapien, and Guerilla belongs to Bungie and/or Microsoft, and that makes sense; it's their applications outputting data in their proprietary formats. You still own the rights to source files, however, the tags are not ours.
Yes but the tags can be used to recover the source files which has been done for years which is where my gripe comes from.
Im going strictly by the EULA not by what Dennis has said in the past just official information passed to us by Gearbox and microsoft game studios.
What you said or rather dennis said about code being compiled in bungies tools could be said for any other application.
For instance You have a .obj file you somehow created in a application you designed and were to import that into 3ds max would that mean autodesk now own the information saved in that .MAX file?
It says nothing about models. :raise:Quote:
3. COPYRIGHT. All title and copyrights in and to the SOFTWARE PRODUCT (including but not limited to any images, photographs, animations, video, audio, music, text, and “applets” incorporated into the SOFTWARE PRODUCT), the accompanying printed materials, and any copies of the SOFTWARE PRODUCT are owned by Microsoft or its suppliers. The SOFTWARE PRODUCT is protected by copyright laws and international treaty provisions. Therefore, you must treat the SOFTWARE PRODUCT like any other copyrighted material.
"Including but not limited to", is the key phrase here.
Of course if you're 18 and under, or just turned 18, you can use the infant contracts shit to just repudiate your agreement to the EULA, of course it really isn't worth the trouble at all now is it?