sentries are for shitties
you shitties
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sentries are for shitties
you shitties
I really just throw one down in a high traffic place with its back against the wall or in a corner, and try to get kills with my shotgun.
Battle Engie ftw.
The thread is for places that sentries are more effective than others... please try to contribute to it. I would like a semi-complete list for people to reference at some point.
I'm not against off-topic chatter, but there's obviously places you all prefer to place sentries. Say them. General engineer tricks are common in places like the TF2 wiki... but specific placements are VERY limited in the TF2 Wiki.
If you play engineer you are terrible at this game, hth.
I apologize in advance brosef for my failure to deliver positive reputation to you, for I am afraid that I have wasted it on infidels. When this power shall return to me, I will send my goondolences as well as the gift of reputation to you're doorstep with a pair of sterile brown shoes.
Yeah... you know I've heard that about Medics, Pyros, Demomen, Soldiers, Heavies, Snipers, Spies, and Scouts thus far. Thank you for completing my collection. It did help.
I play a mix of just about every class... primarily Scouts, Spies, Engineers, Pyros, Soldiers, and Demomen (not in any order)... lately I've been playing Medics more... I rarely play sniper unless it's one of the rare situations where Bow/Jarate is a good combination... or I'm going for tauntkills with the Huntsman because I'm bored.
seriouspost the best sentry placements are quickly placed level 1s where they don't expect it and you can hide nearby
then when they turn to shoot it you run out and shotgun them to death
this has been your pr0gineer tip of the day
That actually is a serious post. It works best when you relocate after every couple or few kills, which is quite easy to do, since it only takes 5 seconds to build a level one. Additionally, metal shouldn't ever be a problem, since your targets will almost always drop +100 upon their death.
Oh... and don't forget Pyros can't reflect rockets that aren't there >.>