Out of memory results usually in an overflow which could have thousands of reasons.
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Out of memory results usually in an overflow which could have thousands of reasons.
And it was/is most likely the lens flares I have on my lgihts. :x
Don't ask. >_>
EAX: 0x85BE7492
EBX: 0x00613701
ECX: 0x5268E236
EDX: 0x001A2809
EDI: 0x0013F9D8
ESI: 0x00000000
EBP: 0x0013F8B0
ESP: 0x0013F8A0
EIP: 0x7C90EB94, C3 8D A4 24 ?????
EXCEPTION halt in \halopc\haloce\source\cseries\debug_memory.c,#183: Invalid pointer: header: 0x1aebc0 signature: 0x3c424144 line: 103 file: 0x613748 size: 0xbe14
reason: Pointer has been disposed. (\halopc\haloce\source\memory\array.c:80)
For christ sake. This time all shaders don't even have bitmaps in them, so the map would be just white. But it still won't work. What the fuck.
thats not a radiosity error, looks like theres some werid memory problem. Did you try reinstalling the HEK again? I would say reinstall windows, that always fixes things. Plus its always a good idea to reinstall windows every year or so. I can understand if you don't want to though.
I don't want to, and I can't. :/
I would rather not re-install HEK because this is already a fresh tagset, I mean I re-installed like a a month ago, and didn't even touch it until now...
It also seems it's just on this map.
hm, in your shaders with or without lighting, disable any abilities in them. basically just make them all empty as if they were just created.
edit: I wish we could talk with some bungie folk any time we had these problems. they probably would laugh and immediatly point out the problem... or just give us a special version that they have that actually says the right things.
The shaders are completley blank. Not one thing is in them, nothing is changed. They are completly new.
This may be so simple that it will work, but have you tried restarting your computer lately? I had a similar issue on a box map I made (painfully simple), and all I did was restart and it worked fine.
I'll try that. :)