Re: How do you read the Player Flags and Game Flags from querying a server?
Re: How do you read the Player Flags and Game Flags from querying a server?
I'm surprised that nobody else has replied to this. Does anybody even know how to do this? Lol
I'd really appreciate the help, and will receive a thanks Easter Egg in HTML XD
Re: How do you read the Player Flags and Game Flags from querying a server?
The gameflags are definitely in memory. Perhaps you are looking at the wrong address?
Re: How do you read the Player Flags and Game Flags from querying a server?
Maybe nobody ever looked into the queried player/game-flag data, stuff like vehicle respawn time should be there of course. Maybe PM Korn to get his attention... or try to find out yourself..
Re: How do you read the Player Flags and Game Flags from querying a server?
Quote:
Originally Posted by
Limited
The gameflags are definitely in memory. Perhaps you are looking at the wrong address?
I'm not memory hacking here, I'm simply querying the server. Let me show you the results.
Code:
GameQuery Data:
Array
(
[host_string] => 8.6.76.127:2302
[server_info] => Array
(
[hostname] => ! =CE= [CombatExpertsClan.com] Extinction || (^_^) ||
[gamever] => 01.00.09.0620
[hostport] =>
[maxplayers] => 16
[password] => 0
[mapname] => extinction
[dedicated] => 1
[gamemode] => openplaying
[game_classic] => 0
[numplayers] => 12
[gametype] => Slayer
[teamplay] => 1
[gamevariant] => POQbum_Slayer
[fraglimit] => 75
[player_flags] => 1499840516,1090
[game_flags] => 26
)
[player_info] => Array
(
[0] => Array
(
[player_] => FRDM~Yakob
[score_] => 0
[ping_] =>
[team_] => 0
)
[1] => Array
(
[player_] => halojb1
[score_] => 0
[ping_] =>
[team_] => 0
)
[2] => Array
(
[player_] => Senator
[score_] => 2
[ping_] =>
[team_] => 0
)
[3] => Array
(
[player_] => Droid
[score_] => 0
[ping_] =>
[team_] => 1
)
[4] => Array
(
[player_] => WileECoyote
[score_] => 8
[ping_] =>
[team_] => 0
)
[5] => Array
(
[player_] => Prototype
[score_] => 14
[ping_] =>
[team_] => 1
)
[6] => Array
(
[player_] => rush
[score_] => 5
[ping_] =>
[team_] => 0
)
[7] => Array
(
[player_] => DrkOne
[score_] => 0
[ping_] =>
[team_] => 1
)
[8] => Array
(
[player_] => [Mod] King
[score_] => 7
[ping_] =>
[team_] => 1
)
[9] => Array
(
[player_] => Viper
[score_] => 0
[ping_] =>
[team_] => 1
)
[10] => Array
(
[player_] => =SCC=Badboy
[score_] => 0
[ping_] =>
[team_] => 0
)
[11] => Array
(
[player_] => Chobo101
[score_] => 5
[ping_] =>
[team_] => 1
)
)
[team_info] => Array
(
)
)
I am trying to figure out what
Quote:
[player_flags] => 1499840516,1090
[game_flags] => 26
means, and how to parse it.
Re: How do you read the Player Flags and Game Flags from querying a server?
Ask the Korn! If he don't know nobody does :)
Re: How do you read the Player Flags and Game Flags from querying a server?
I've done exactly that, but he doesn't really know. He did mention that it was documented at one time, or so he thought. I'm beginning to feel like this is going to be a fruitless effort.
Re: How do you read the Player Flags and Game Flags from querying a server?
I figured you would have done a search already... i just searched for 'halo gameflags' and got this:
http://cpansearch.perl.org/src/LINK/...Halo/Status.pm
There's a part for game and player flags, with the appropriate shifting and ANDing of the data... hope that helps.
Re: How do you read the Player Flags and Game Flags from querying a server?
I spent forever searching for it, and you find it in a matter of seconds? ... Epic fail on my part. I really appreciate it! Now, to seek help elsewhere as I'm unfamiliar with Python scriping...
Re: How do you read the Player Flags and Game Flags from querying a server?
If you can write in php/C i think you should be able to make sense of it...