Re: [TUT] A Comprehensive Look at Hard Surface Modeling for Video Games:
Really nice tutorial and really nice outcome :) I actually never knew that you modelled.
You have actually encouraged me to start to model again. About time to learn sub'd modelling and texture baking, if I am going to model Halo shit I might as well do it with some skill instead of stupid low poly remakes that can be done by a monkey...
You should post this on Haloripsmaps, maybe they will actually learn something ;)
Re: [TUT] A Comprehensive Look at Hard Surface Modeling for Video Games:
how did you not know? how do you think i made narrows?
Re: [TUT] A Comprehensive Look at Hard Surface Modeling for Video Games:
I havn't really paid attention to what has been made and by who recently tbh, or previously as well. So I didn't know it was you who made it lmfao. My bad :)
Re: [TUT] A Comprehensive Look at Hard Surface Modeling for Video Games:
I finished the texture tut. should i make a new thread for it?
Re: [TUT] A Comprehensive Look at Hard Surface Modeling for Video Games:
That's up to you - it might be easier for people to find if it's separate. But, if this is part of a large series, you may want to post it here + edit it into the op + have the thread renamed to note that it's a series. Your call mister other Rooster.
[TUT] A Comprehensive Look at Hard SurfaceTexturing for Video Games
Though the final result isnt as flashy as the last one, I consider this one way better than the last. Rather than just watching me model and make random comment, I have actually organized this into more of a class style lecture. THIS IS AN EXCELLENT TUTORIAL, and nearly as good as any you would find on gnomon.
http://vimeo.com/11100774
In this tutorial, we will go over the theory behind the interactions between materials in the natural world, how to make a metal base texture, adding realistic paint layers, the photoshop pattern tool, and making specular maps.
Re: [TUT] A Comprehensive Look at Hard SurfaceTexturing for Video Games
Great stuff, briefing skipped through bits, will watch it in full at a later date but yeah great work.
Re: [TUT] A Comprehensive Look at Hard SurfaceTexturing for Video Games
Good Tutorial. Will help a lot of people hopefully. I do suggest adding more contrast to the specular for the metal. I tend to leave the diffuse with little contrast but up the contrast for the specular quite alot.
Re: [TUT] A Comprehensive Look at Hard SurfaceTexturing for Video Games
Finally a decent tutorial that might enable me to actually try to texture something!
Re: [TUT] A Comprehensive Look at Hard Surface Modeling for Video Games:
merged threads and stickied.