Re: Ultra-super-mega-uber-realistic blood effects (and a couple of needler things)
I like the particles, but the explosion is too fast. I also don't like the expanding ring in it and how the violent explosion leaves some rather boring and static puffs of smoke behind. They should be expanding out to follow the first phase.
May 12th, 2010, 11:33 PM
n00b1n8R
Re: Ultra-super-mega-uber-realistic blood effects (and a couple of needler things)
The smoke after the needler explosion is weird (see Con's post) and the ring blast isn't there long enough.
The second gun's lightning looks.. wrong. Like it's just flying off nowhere. Lightning doesn't work that way.
May 13th, 2010, 08:16 PM
Ifafudafi
Re: Ultra-super-mega-uber-realistic blood effects (and a couple of needler things)
Re: Ultra-super-mega-uber-realistic blood effects (and a couple of needler things)
Much much better. Love that effect breham.
You should get into unreal. Do a effects pack for that game : )
May 13th, 2010, 09:53 PM
Ifafudafi
Re: Ultra-super-mega-uber-realistic blood effects (and a couple of needler things)
I looked at the UEK, its particle editor makes no sense and its material editor is even worse
I'll stick to engines that don't actively try to make things difficult; mabye when CE3 comes out I can start modding for an engine that isn't dead
May 13th, 2010, 10:04 PM
Inferno
Re: Ultra-super-mega-uber-realistic blood effects (and a couple of needler things)
Quote:
Originally Posted by Ifafudafi
I looked at the UEK, its particle editor makes no sense and its material editor is even worse
I'll stick to engines that don't actively try to make things difficult; mabye when CE3 comes out I can start modding for an engine that isn't dead
I've never used the particle editor but the material editor is the most fluent shader builder I've ever used. Crysis and Halo shaders don't got shit on unreal shaders.
May 14th, 2010, 12:17 AM
t3h m00kz
Re: Ultra-super-mega-uber-realistic blood effects (and a couple of needler things)
Quote:
Originally Posted by Ifafudafi
I looked at the UEK, its particle editor makes no sense and its material editor is even worse
I'll stick to engines that don't actively try to make things difficult; mabye when CE3 comes out I can start modding for an engine that isn't dead
I thought the same thing about CE when I made the move from PC. It just takes experience.
As for this stuff, I like the impaler, but the explosion bitmap seems to just pop in and disappear. I'd suggest having a bit of a fade-out.
Needler is fucking sexy
May 14th, 2010, 07:16 PM
n00b1n8R
Re: Ultra-super-mega-uber-realistic blood effects (and a couple of needler things)
Still not a fan of the random pink smoke that just hovers there but otherwise it's much better. :)
May 14th, 2010, 07:45 PM
Phlakes
Re: Ultra-super-mega-uber-realistic blood effects (and a couple of needler things)
I see no credit for my crosshairs. Or any credit in any threads for the other crosshairs/textures/zoom masks. Oh that reminds me, zoom mask for Impaler coming soon.
May 14th, 2010, 07:55 PM
Roostervier
Re: Ultra-super-mega-uber-realistic blood effects (and a couple of needler things)
he isn't releasing the crosshairs and he isn't claiming they're his? ...i don't see your point.