That shows the bsp, but my Sapien freezes shortly afterward.
Printable View
That shows the bsp, but my Sapien freezes shortly afterward.
Yeah, Bungie has a lightmapping farm, so their version of Tool must allow for the operation to be split up geometrically to make use of multiple machines. Our version of photon mapping can't even utilize a dual core processor, apparently.
The lightning method in Halo 2 is far superior to that of Halo 1. I've found I've had to run it for longer to get decent looking light maps, but the lighting is so much more accurate than it was in Halo 1 that it's worth it. The draft settings should give you a decent idea of what the map will look like when it's light well, so you should never have to run it on a very high setting until you're ready to release. That being said, I've never had to wait more than 15 minutes to light a map, even on Draft High.
Get a Core 2 Duo. That will make things faster. Your P4 is ancient now.
Yeah, I know. It is the one that came with my computer, =p. To tell the truth though, I'm strapped for cash.
wait, frooster, how's your FPS in H2V at what settings?
Medium = constant 40 - 70 fps, on MP. SP varies... lots.
Well I'm stuck again, this damn limited Guerrilla prevents me from modifying hardly any data in the structure_bsp_lightmap tags so its making it 10x more difficult to map out the tag structure for reverse engineering...
wait...can somene explain the lightmap baking in mental ray? Is this possible in haloce? Maybe Pm me if you know so we don't spam up this topic
*sorry for the offtopic*