Lookin pretty good so far, as Aeron said, I think the center tower that holds the signs needs to be taller. :)
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Lookin pretty good so far, as Aeron said, I think the center tower that holds the signs needs to be taller. :)
I think you need more detail bitmaps, but it does look in trusting. I would Play it.
I now agree, the tower does need to be taller.
Some good news, my map is ingame! I have within a day taught myself how to use these tools, make a map, make bitmaps, and create shaders (allbeit basic ones) This is a great personal accomplishment. Anyway, here it is ingame with the custom bitmaps
http://img.photobucket.com/albums/v3...irstingame.jpg
Hopefully from this point, I can begin to add more details, more special effects and such. My next job is creating bump maps, I am off!
Looks cool with the sky but still too basic. Make blast holes in the bridge that'll make bottle necks. Overall, make the bridge look like it got the shit beat out of it.
that is what I am hoping for in the final product. :)
If you need help modeling, PM me. I don't have 3DS Max at this instance but I can walk you through what to do.
My video card is in the RMA process...
You should add something more then a straight road/bridge. Looks boreing right now.
Btw smash, you spelt radeon wrong on your computer specs D:.
You should add some stairs or something for snipers to get up on.
You've used to many polies for the structure detail under the bridge that is hardly ever going to be seen, and too many polies for the support lines on top of the bridge. The sides of the highway should be taller. overall, your poly distribution and detail distribution is terrible.
Try adding maintainence walkways or something so that the player can go above and below the bridge, and some kind of dividers in the middle, while also giving the bridge an upards arc. A flat bridge is hella boring, and your map will be too, unless you fix all these things.
Yea, you should make the wires like this bridge where you can walk on them:
http://www.humberbridge.co.uk/resour...idge_shot1.jpg
Then make a room at the top of the bridge.
EDIT: LOL, SNAF, exactly what I was saying.